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scoopy这个mod能不能实现指定星球生成

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如题所示,我想让scoopy在沙漠类型星球刷,scp在工厂类型星球刷(scp好搞,容易看懂,scoopy这个没太看懂,试了好几次都不成)以下是scoopy配置文件里面的内容(不相关的没复制过来)
## Specifies the moons that the dungeon interior can spawn on. Vanilla moons can be selected using 'vanilla', or all modded moons using 'modded'.## All moons (vanilla & modded) can be selected using 'all'. Paid moons can be selected using 'paid'.## Individual moons (including modded) can be specified using 'list' and altering the CastleDungeonMoonsList config entry.# Setting type: String# Default value: vanilla# Acceptable values: vanilla, modded, all, paid, listCastleDungeonMoons = vanilla
## Note: Requires 'CastleDungeonMoons' to be set to 'list'.## Can be used to specify a list of moons with individual rarities for moons to spawn on.## Rarity values will override the default rarity value provided in CastleDungeonSpawnChance and will override CastleDungeonGuaranteed. To guarantee dungeon spawning on a moon, assign arbitrarily high rarity value (e.g. 99999).## Moons and rarities should be provided as a comma seperated list in the following format: 'NameRarity' Example: rend300,dine20,experimentation13## Note: Moon names are checked by string matching, i.e. the moon name 'dine' would enable spawning on 'dine', 'diner' and 'undine'. Be careful with modded moon names.# Setting type: String# Default value:CastleDungeonMoonsList =



IP属地:重庆来自Android客户端1楼2024-01-19 18:55回复
    👿发的时候还是分段的,出来就成一坨了


    IP属地:重庆来自Android客户端2楼2024-01-19 18:57
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      ## Specifies the moons that the dungeon interior can spawn on. Vanilla moons can be selected using 'vanilla', or all modded moons using 'modded'.
      ## All moons (vanilla & modded) can be selected using 'all'. Paid moons can be selected using 'paid'.
      ## Individual moons (including modded) can be specified using 'list' and altering the CastleDungeonMoonsList config entry.
      # Setting type: String
      # Default value: vanilla
      # Acceptable values: vanilla, modded, all, paid, list
      CastleDungeonMoons = vanilla(第一段)


      IP属地:重庆来自Android客户端3楼2024-01-19 18:58
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        ## Note: Requires 'CastleDungeonMoons' to be set to 'list'.
        ## Can be used to specify a list of moons with individual rarities for moons to spawn on.
        ## Rarity values will override the default rarity value provided in CastleDungeonSpawnChance and will override CastleDungeonGuaranteed. To guarantee dungeon spawning on a moon, assign arbitrarily high rarity value (e.g. 99999).
        ## Moons and rarities should be provided as a comma seperated list in the following format: 'NameRarity' Example: rend300,dine20,experimentation13
        ## Note: Moon names are checked by string matching, i.e. the moon name 'dine' would enable spawning on 'dine', 'diner' and 'undine'. Be careful with modded moon names.
        # Setting type: String
        # Default value:
        CastleDungeonMoonsList =
        (第二段)


        IP属地:重庆来自Android客户端4楼2024-01-19 18:58
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          设置问题,下面这个,mod默认是所有地图刷新,你得改。不像上面那个mod默认指定泰坦刷新


          IP属地:四川来自Android客户端5楼2024-01-19 19:06
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            额,你发的这些代码说真的,了解mod的人不需要你这些,不了解mod的人看你发的这些也没啥用。。。。。
            mod第二个配置不就可以配置地图出现的地方吗?你只想沙漠两张地图的话,你就第二个变量填list,然后第三个变量填你要在那些星球里可以随机到这个地图,比如你想要在两张沙漠地图生效:ass300,off40(前面为地图名称,注意要写全,我只记得前三个字母,后面的数字是产生几率,详见配置里的第一条变量说明)


            IP属地:广东来自Android客户端6楼2024-01-19 19:40
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              需要注意一点是,当你改了配置,其他人的配置全部都要跟你同步,不然会有概率出现地图不同步bug现象,作者在mod介绍上有说明这一点


              IP属地:广东来自Android客户端7楼2024-01-19 19:42
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