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又打补丁了

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Release Notes for 11/8/2023
2023/11/8 的发行说明[ GAMEPLAY ]
The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
来自子刻度输入的视觉和音频反馈(例如移动加速度和枪口闪光)现在将始终在下一帧上呈现
Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
现在,默认情况下,用于拍摄传播的随机数在客户端和服务器之间同步。这使得跟踪器和贴花与其服务器权威轨迹更紧密地匹配。注意:点差自 10 月 14 日起在 Valve 官方服务器上同步
Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
修复了跳跃后立即按下移动键导致跳跃高度不一致的 bug
[ MATCHMAKING ]
Parties of four are now able to queue for Premier mode
四人聚会现在可以排队等候高级模式
Added vote-kick immunity for solo players who get matched on the same team with a party of four players
为与四名玩家组成的队伍在同一支队伍中匹配的单人玩家增加了投票免疫力
Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
调整了在Premier模式下闲置一段时间后重新建立CS评级的算法
[ AUDIO ]
Reduced the maximum audible distance of grenade bounce sounds
减小了手榴弹弹跳声的最大可听距离
Improved occlusion filter quality
改进的遮挡滤镜质量
Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
解决了有时作为攻击者反馈播放的爆头叮当声可能会被误认为是来袭伤害的问题
Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
从受害者的角度来看,降低了爆头伤害的音量,使其与其他爆头声音的音量一致
Changed jump land sounds to have the same maximum audible distance as footstep sounds
更改了跳跃着陆声音,使其具有与脚步声相同的最大可听距离
Changed volume falloff curve of jump landing sounds to better convey distance
更改了跳跃着陆声音的音量衰减曲线,以更好地传达距离
Improved molotov extinguish effects to sound better when multiple are playing at once
改进了燃烧弹灭火效果,在多个同时播放时听起来更好
Brought back spark sound feedback when bomb defuse is cut short due to player spinning
当炸弹拆除因玩家旋转而缩短时,带回火花声音反馈
Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
修复了在非常近的地方,受害者的死亡呻吟声可能会被误认为来自攻击者的问题
Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
修复了未消音的 m4a1-s 没有任何远处枪声的情况
[ MAPS ]
Mirage
Fixed clipping on bench in palace
固定在宫殿长凳上的剪裁
Lowered the height of box on A site to match CS:GO
降低 A 站点的箱子高度以匹配 CS:GO
[ EFFECTS ] [ 效果 ]
Improved performance of blood effects at close range
改善近距离血液效应的性能
Improved bomb light visibility from back of bomb
提高炸弹背面的炸弹光能见度
Reduced muzzle flash during quickswitch from scoped rifles
减少瞄准镜步枪快速切换时的枪口闪光
Reduced the strength of the kill streak HUD effect after five kills
降低五击杀后连杀HUD效果的强度
[ CSTV ]
Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
添加了设置“tv_record_immediate”以控制CSTV演示文件何时开始录制内容。如果启用了该设置,则内容将在服务器上执行tv_record时开始。如果禁用该设置,则内容将从之前tv_delay开始录制
CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
现在可以在不启用延迟 CSTV 观看的情况下录制 CSTV 演示。需要设置“tv_record_immediate 1”并在开始录制时执行“tv_record”
[ MISC ]
Adjusted wear values of some stickers to better match CS:GO
调整了部分贴纸的磨损值,以更好地匹配CS:GO
Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
修复了创意工坊工具的一个错误,该错误会阻止light_environment在某些情况下烘焙静态阴影
Improved quality of 'Performance' HDR rendering mode
改进了“性能”HDR 渲染模式的质量
Enabling the upload of workshop maps for Wingman mode
启用 Wingman 模式的车间地图上传


IP属地:辽宁1楼2023-11-09 11:38回复
    顶顶顶


    IP属地:辽宁2楼2023-11-09 11:42
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      啥时候能把曳光弹指令搞出来才舒服


      IP属地:山东来自Android客户端3楼2023-11-09 12:59
      回复
        m4a1-s是吧 抄袭cf实锤了


        IP属地:北京4楼2023-11-09 14:41
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