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【求助】关于自制npc的一些bug

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1.使用官方地图的事件可以正常进行,但定位在自制npc房间的事件不能够进行,下载了event lookup也发现没有显示定位在自制地图的好感事件。ps:npc的房间是可以正常进入离开的,npc也可以正常对话。(没有暴黄字和红字)
2.做了个看书的动画,鼠标出现对话框但是不能对话,按右键没反应,不做动画动作的话正常对话,动画对应对话已经复制粘贴别人的案例很多遍了,应该没有问题,动作中按一次右键爆一次同样的红字,红字如下:
[game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Unable to parse string path: 22
at StardewValley.LocalizedContentManager.parseStringPath(String path, String& assetName, String& key) in stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 585
at StardewValley.LocalizedContentManager.LoadString_PatchedBy<aedenthorn.CustomFixedDialogue>(LocalizedContentManager this, String path)
at StardewValley.NPC._PushTemporaryDialogue(String dialogue_key)
at StardewValley.NPC.setTemporaryMessages(Farmer who)
at StardewValley.NPC.checkAction_PatchedBy<purrplingcat.npcadventure__PurrplingCat.QuestFramework>(NPC this, Farmer who, GameLocation l)
at StardewValley.GameLocation.checkAction_PatchedBy<PurrplingCat.QuestFramework>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt_PatchedBy<Platonymous.PyTK>(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1+c__DisplayClass913_0.<UpdateControlInput>b__0_PatchedBy<bcmpinc.MovementSpeed>(<>c__DisplayClass913_0 this)
at StardewValley.Game1.UpdateControlInput_PatchedBy<bcmpinc.MovementSpeed>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)


IP属地:广东1楼2023-02-17 15:28回复