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清晰珠宝bug即将被修复

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来源:https://www.reddit.com/r/pathofexile/comments/7otuqi/designing_the_elder_uniques/dscukvn/
A small correction - the modifier with the same wording is on the Heirophant ascendancy, not Guardian (on the Sanctuary of Thought notable). It's also worded the same as all other "gain X as extra Y" modifiers, such as from Hatred or the Added Fire Damage support gem (and should thus work the same way).
It is also not correct to claim the ES granted by Sactuary of Thought is not affected by modifiers to ES - it is modified by them, and they apply as well as and and stack correctly with mana modifiers, in exactly the same was as both physical and cold damage "increased" modifiers will apply and stack additively to extra cold damage from Hatred.
There is also no difference between "base" and "non-base" ES*. What is happening is that the initial version of this stat was implemented incorrectly, making additive modifiers stack (sort of) multiplicatively, and in some cases potentially apply twice. The implementation should have been based on the existing stat used on Sanctuary of Thought, but was mistakenly actually based on a different stat with a similar-seeming internal, which is used internally as a base stat on some monsters to give them ES based on their total life. That stat (and the weird mechanics it uses) are not intended to go on players (but are safe on monsters simply because they don't get the same number of kinds of modifiers as players).
I spent some time yesterday being frantically confused as to why so many people were reporting this when I could see the code was clearly correct, but it turns out that's because Rian already fixed the code while I was away. I cannot at this time give any estimation as to when that bug fix will be patched to the live realm.
*At least with regard to any existing modifiers. There is, for example, a distinction between base and added Damage, which matters for "Effectiveness of Added Damage" on gems and a few other mechanics, but not currently for anything else.
将而言之,就是这个珠宝的es进行了两次加成
另外GGG其实早就注意到了这一点,并且由Rian修复了它,只是负责人不在,因此还没有上线。


1楼2018-01-10 16:03回复


    IP属地:贵州2楼2018-01-10 16:04
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      我的几十ex


      IP属地:河北来自iPhone客户端3楼2018-01-10 16:08
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        负责人又去度假了?!


        IP属地:浙江4楼2018-01-10 16:14
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          我不管,我要大小姐


          IP属地:浙江来自Android客户端5楼2018-01-10 16:16
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            大快人心


            IP属地:上海来自iPhone客户端6楼2018-01-10 16:30
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              修复了加的也不少 价格不会降 而且清晰 不是百分百蓝开的光环 几千es也不少


              IP属地:江苏7楼2018-01-10 17:01
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                IP属地:广东8楼2018-01-10 17:03
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                  修复了其实也依然强势,只是没有看着那么变态了。毕竟血量有的5000 6000就通关了,护盾却出来个2.8w,看着都不像一个游戏。


                  9楼2018-01-10 17:34
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                    18%砍成1.8%就这么简单


                    IP属地:安徽10楼2018-01-10 17:35
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                      妈的花了16e买的要打水漂了吗


                      IP属地:安徽来自Android客户端12楼2018-01-10 17:46
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                        LOL


                        IP属地:海南来自Android客户端13楼2018-01-10 17:56
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                          我具一些具体的数值来解释一下这个改动所造成的变化。
                          设人物的基础魔力量1600,魔力增加400%,能量护盾增加400%,清晰珠宝效果为获得等同15%魔力的额外能量护盾。
                          改动前,清晰珠宝加的能量护盾总量=1600*(100%+400%)*15%*(100%+400%)=6000
                          改动后,清晰珠宝加的能量护盾总量=1600*15%*(100%+400%+400%)=2160
                          改动前的计算方式跟守护者的升华天赋信念之辉一样,改动后跟圣宗的升华天赋意识圣殿一样。
                          大小姐的信息总是非常有价值~~~大小姐威武!


                          IP属地:广东14楼2018-01-10 18:02
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                            我不管,我要大小姐


                            IP属地:黑龙江来自Android客户端15楼2018-01-10 18:03
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                              **打开直播 80多级2W多盾 期间不停的小回 5秒一个打回 一回 回了7 8千 ***立马抄了下


                              IP属地:浙江16楼2018-01-10 18:05
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