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【x重生】4.1版已经2017-4-19公布了,修复些什么?

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X Rebirth 4.10 Update Released4月19日- EGOSOFTThis update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations.
As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future.
The full changelog is quite extensive, and well worth taking a look through:
• Added ammunition display to detail menus of ships and stations.
• Improved font readability in certain cases.
• Improved crosshair visual quality.
• Improved slider bar behaviour for large range values.
• Improved positioning of minigame display to try to avoid obstructing other elements.
• Improved output errors caused by mods which generate certain UI problems.
• Improved output from errors caused by Steam configuration issues when trying to start game.
• Improved AI fight/flee behaviour.
• Improved squadron engagement logic.
• Improved combat movement for capital ships with forward-mounted weapons.
• Improved determination of zone in which to mine for station-based mining ships.
• Improved station-based miners engaged in inter-sector mining.
• Improved defence officers on capital ships now target surface elements of hostile ships.
• Improved movement from explicit player-given movement order.
• Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
• Improved mouse cursor hotspot in OSX/Linux version.
• Fixed several issues with Chinese localisation.
• Fixed scroll-bar overlapping frame background in menu in some languages.
• Fixed sliders in some menus starting somewhere in the middle rather than at the left.
• Fixed notoriety bar not displaying correct LED-states in certain cases.
• Fixed several crosshair behaviour and appearance issues.
• Fixed several other minor UI visual glitches.
• Fixed NPC command not updating correctly in menu.
• Fixed sound position of long range scan echoes.
• Fixed Xenon capital ships being boardable.
• Fixed mining laser getting weapon mods that affect cooling.
• Fixed Withdraw From Battle not holding fire.
• Fixed squadron escorts not moving to attack in some cases.
• Fixed trades getting disrupted by ships fleeing.
• Fixed escape pods not moving after being ejected.
• Fixed capital ships sometimes getting stuck trading, especially with other ships.
• Fixed ships and stations not becoming hostile when their trade drones are destroyed.
• Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
• Fixed several issues with ship pathing.
• Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
• Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
• Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
• Fixed engagement distance tolerances for capital ships moving in combat.
• Fixed long-range scan hints appearing too often.
• Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
• Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
• Fixed weapon mod menu being available on NPC ships.
• Fixed circular command structures when assigning multiple ships a commander.
• Fixed request to repair ship resulting in new drones being installed instead.
• Fixed case of fleeing ships failing to do so.
• Fixed crash starting game on a PC with more than 8 graphics devices.
• Fixed external view being in the wrong position when activated for the first time.
• Fixed ships sometimes ending up in wrong positions after loading a savegame.
• Fixed cases where player drones bounced off the ship instead of docking.
• Fixed ship traders failing to determine the amount of ammunition currently equipped.
• Fixed long range scanners not detecting objects in adjacent zones.
• Fixed passengers being commable from space, allowing them to be picked up.
• Fixed Xenon P being generated for missions more often than it should
• Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
• Fixed construction drones flying to incorrect positions.
• Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
• Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
• Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
• Fixed inability to leave a highway while a menu is open.
• Fixed problems with targeting objects in various cases.
• Fixed endless loop when loading a savegame in certain cases.
• Fixed several small memory leaks.
• Fixed several causes of crashes.
• Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles.
• Numerous small performance improvements.


IP属地:湖北1楼2017-04-20 20:09回复
    小伙伴们帮忙看看,说了些什么。


    IP属地:湖北2楼2017-04-20 20:11
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      已经更新了 4.0的mod照样能用啊


      IP属地:陕西来自Android客户端3楼2017-04-20 23:46
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        赶紧X4出来吧


        IP属地:辽宁来自Android客户端5楼2017-04-22 08:05
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          为什么更新后老死机


          来自Android客户端6楼2017-04-26 16:20
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            X-4.10更新重生released4月19日egosoftthis带给你更新的数量,没有它为4.00,和对一些事情的。特别是我们提高资本船舶运动和AI行为一般在特定飞行情况,作出一些调整,包括UI和弹药信息添加到用于船舶和详细菜单。
            像往常一样,我们也有改进的性能,一些崩溃的bug。一些改进,我们已经能够使有的副作用的VR版,我们正在努力,我们期待更多来自于未来。
            这一版是整个面很广,非常值得关注:
            •增加显示详细菜单的弹药以船只和站。
            •改善字体的可读性。
            •改进的十字准线的视觉质量。
            •改进滑动条行为的大范围值。
            •改进定位显示迷你游戏来尝试避免遮挡其它元件。
            •改进输出误差引起的MODS的UI产生某些问题。
            •改进蒸汽输出误差引起的配置问题时尝试启动游戏。
            •改进战斗AI/逃跑行为。
            •提高中队逻辑接合。
            •提高战斗有向前运动的车载武器。
            •改进的开采区域开采站。
            •改进基于站在矿工采矿行业。
            •改进的防务官员现在船舶资本对靶表面元件的军用船只。
            •改进运动从玩家给出明确的运动顺序。
            •改进资本船舶运动的小行星(小行星撞击时破裂现在船舶资本!)。
            •改进鼠标光标热点在Linux/OSX版本。
            •固定几个问题与中国本地化。
            •固定滚轮菜单重叠在背景帧。
            •固定在某些菜单起动滑块的中间点而不是在左侧。
            •固定LED酒吧恶名不显示正确状态。
            •固定几个十字准线问题行为和外观。
            •固定几个其他一些次要的UI视觉假信号。
            •固定NPC命令未被正确更新的菜单。
            •固定位置远距离声音的回波扫描。
            •固定式氙气boardable资本船舶。
            •采矿激光武器变得固定,能够影响冷却。
            •固定保持不退出战斗。
            •固定不能移动攻击中队护送。
            •固定交易获得的船只逃离。
            •固定逃生舱不运动之后被喷射。
            •固定船只有时会陷入资本交易,特别是与其他船舶。
            •固定船舶站并不成为敌对无人机,在他们被摧毁。
            •固定舍入问题导致工程师不是时候,有时船体修理。
            •固定船的几个问题。
            •固定罕见案例untargetable的图标被显示的动作或被错误地列在菜单的交互。
            •固定关系使氩秘密服务牌照和任务奖励。
            •固定氩秘密服务牌照不能被恢复时实现所需的氩的关系。
            •固定接合距离公差的主力舰在作战。
            •固定远程扫描提示出现。
            •固定R&DBio-Chem实验室台需要光布线。
            •固定船只从下属的资本玩家在剧情结束的破碎状态。
            •固定武器MOD菜单上供应任务NPC舰船。
            •固定圆形结构时分配多个命令船只的指挥官。
            •固定请求船舶修理的新型无人机所代替。
            •固定船只的情况下逃离。
            •游戏修复崩溃开始的8个以上的图形装置。
            •固定外部视图处于错误位置时激活。
            •固定船舶位置错误,有时直接停在了savegame。
            •固定,玩家从无人机代替船只停靠。
            •固定船舶交易商不确定当前所装备的弹药数量。
            •长距离扫描仪检测固定物体没有在邻近区域。
            •commable乘客被从空间固定,从而允许它们被拾取。
            •用于固定氙气P产生任务却经常发生
            •固定巡逻船在看守着什么,偶尔不断分心。
            •固定建设无人机飞行到正确位置。
            •固定船只,花了不必要的弯路进入潜在危险区域,特别是在家庭中的光。
            •固定无法移动的大型战舰如果站附近(尤其是站在“大分裂)。
            •鼠标输入启用用于固定或飞行第一人移动而游戏贴处于活动状态。
            •固定而不能离开公路的一个菜单被打开。
            •固定目标物体中的各种问题。
            •固定在加载savegame无限循环。
            •固定几个小内存泄漏。
            •修复了多个导致死机。
            •固定导致的内存泄漏的性能和排放影响游戏过程中,特别是大战役。
            •小性能改进。


            7楼2017-06-03 12:28
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