Introduction
Cost: 240 manpower
Build-time: 25 seconds
Pop cap: 6
Health: 480
Conscript squads are the backbone infantry of every Soviet army. In almost every 1v1 game either you or your opponent will make Conscripts. This guide will teach you exactly how to use conscript squads to your advantage and how to play against them.Build OrderFirst of all, how many Conscript should be made in a single game? Production varies upon playstyle and ties in with your overall build order. Players range from building only 1 squad to 4 or more squads. Each number of squads you make has it’s advantages and disadvantages. If you make 4+ squads you can expect an easier early game, being able to take most of the map, given that your opponent is not good at stopping flanks. However, if they are good at stopping your flanking, you may very well end up not being able to penetrate the Ostheer army early. Having pumped too much resources into your early game, you will fall behind in the mid and late game. 1-2 squads will allow you to build your Tier 1 and Tier 2 very quickly. However, within that stage of building you will be vulnerable: with the Ostheer player possibly making up to 3-4 T1 units of his own, you may well end up being pushed off the map before better units arrive.
Currently the best option for the majority of games as Soviets is producing 3 conscript squads. This number will allow you to hold your side of the map and exploit weaknesses in your opponent's formation, as well as tech up within a decent time frame. You will not be overextending in the early game, and you will also not be very vulnerable. Note that making your second Engineer earlier than 3 Conscripts is usually pointless since engineer squads are not very good in combat until they get the flamethrower upgrade. If you make an engineer squad after only 2 Conscripts, your Engineer will have to wait a while before it can be upgraded, so long that you may as well have bought that 3rd conscript squad anyway.
Sepha's build order
Keep in mind that having only 3 squads instead of 4 is also great because at only 1 Command Point you will open up the option to field Shock Troops or Guards Rifle Infantry. 3 squads + 1 of these powerful units is better than 4 Conscripts in the mid game. Playing for the long game rather than the early game will allow you to win more consistently against good players.
Cost: 240 manpower
Build-time: 25 seconds
Pop cap: 6
Health: 480
Conscript squads are the backbone infantry of every Soviet army. In almost every 1v1 game either you or your opponent will make Conscripts. This guide will teach you exactly how to use conscript squads to your advantage and how to play against them.Build OrderFirst of all, how many Conscript should be made in a single game? Production varies upon playstyle and ties in with your overall build order. Players range from building only 1 squad to 4 or more squads. Each number of squads you make has it’s advantages and disadvantages. If you make 4+ squads you can expect an easier early game, being able to take most of the map, given that your opponent is not good at stopping flanks. However, if they are good at stopping your flanking, you may very well end up not being able to penetrate the Ostheer army early. Having pumped too much resources into your early game, you will fall behind in the mid and late game. 1-2 squads will allow you to build your Tier 1 and Tier 2 very quickly. However, within that stage of building you will be vulnerable: with the Ostheer player possibly making up to 3-4 T1 units of his own, you may well end up being pushed off the map before better units arrive.
Currently the best option for the majority of games as Soviets is producing 3 conscript squads. This number will allow you to hold your side of the map and exploit weaknesses in your opponent's formation, as well as tech up within a decent time frame. You will not be overextending in the early game, and you will also not be very vulnerable. Note that making your second Engineer earlier than 3 Conscripts is usually pointless since engineer squads are not very good in combat until they get the flamethrower upgrade. If you make an engineer squad after only 2 Conscripts, your Engineer will have to wait a while before it can be upgraded, so long that you may as well have bought that 3rd conscript squad anyway.
Sepha's build order
Keep in mind that having only 3 squads instead of 4 is also great because at only 1 Command Point you will open up the option to field Shock Troops or Guards Rifle Infantry. 3 squads + 1 of these powerful units is better than 4 Conscripts in the mid game. Playing for the long game rather than the early game will allow you to win more consistently against good players.