Hi,Woter,又是我(啊咧,为什么要用“又”呢),绯弹的龙宫使Nagae·Aya 这次给大家带来一些新情报 Da☆Ze~~~
首先感谢 你的样子提供的情报
PS 咱是超级大沙包,采用塞式翻译法。
如有问题,请立即回帖联系我
"Israeli heavy tank projects?" "We don't know of any. At least - not yet" (SS: well, I think we can assume that they are seriously giving the Israeli tree a thought 毛子,以色列有Ht计划? “其实我们目前也不知道他们有没有,以后就知道了” - Tier of modules is purely an arbitrary number, it is not tied to for example module HP or anything.
零件的等级仅仅只是一个数字而已,它不会影响到零件的Hp和功能
- if a tank has 3 crew with 100 percent camo skill, it's in the same situation as if it had 6 crewmembers with 100 percent camo skill
3成员100%隐蔽(3成员车辆)和6成员100%隐蔽(6成员车辆)带来的效果是等效的。换句话说,只要你的车组全部学了伪装技能,那么,无论车组人数有多少,伪装技能提供的隐蔽性加成是恒定的,不会因为你是6人车组会比3人车组有更高的隐蔽加成
- when you talk about battle weight (matchmaking weight that is) and put 2 tier 8 heavies against 1 tier 10, the 2 tier 8's will have slightly higher weight, but only slightly
2辆8级Ht的战斗权重大于一辆10级Ht,当然,仅仅是“略大于”
- balancing the tanks doesn't have to occur only when they have too high/low winrate, for example T-43 was rebalanced (100mm gun taken away) despite the fact it was statistically fine. Additional considered factors are f.x. supertester reviews, clanwars performance and others
我们在平衡车辆时,平均胜率不是唯一要素,例如:T-43被Wg收走100炮其实我们是我们综合考虑了超测用户的反馈,领土战的表现之后作出决定的
- 2nd US tier 10 med? "no comment"
美帝2线Mt??“无可奉告”
- Matilda Black Prince won't have its price lowered
玛蒂尔达-黑太子不会降价
- Transfer of credits from player to player was never planned and is not planned for the future either
玩家和玩家之间的银币车交换?这种事你们就别想了
- 155 batchat arty won't get a HEAT shell pen increase
不会增加XX155的heat弹穿透力
- devs believe that the increase in gold shell use per battle is still negligible (like SerB said in the latest ASAP), even though in absolute numbers the sum is considerable
开发组相信平均每场战斗中消耗的金币弹数量的增长率是微不足道的,虽然总数的绝对变化很明显
- Widepark is the map with the lowest average battletime, Malinovka (and Komarin) are the ones with the highest one
维基百科标注了每幅地图的平均时间,蹲坑洛夫卡和蹲马林荣获“最耗时的地图”的桂冠
- in the future it might be possible to buy back the crew/stuff you accidentally sold
在未来,你可以把因为你手滑了而卖出的成员买回来
- Lowe might also get a different muzzle brake, based on the same source as the size increase (Panzer tracts)
狮子会有一个不同的炮口制退器,会比原来那个大一些
- E8 Sherman is currently "under inspection" (for a buff)
开发组正在查阅M4A3E8大馒头,它有可能被Buff
- in some of the next patches, there will be a new batch of emblems
后续版本中,我们将加入新的图标和徽章
- German camouflages won't get any big overhaul
德系车的伪装不会进行修改
首先感谢 你的样子提供的情报
PS 咱是超级大沙包,采用塞式翻译法。
如有问题,请立即回帖联系我
"Israeli heavy tank projects?" "We don't know of any. At least - not yet" (SS: well, I think we can assume that they are seriously giving the Israeli tree a thought 毛子,以色列有Ht计划? “其实我们目前也不知道他们有没有,以后就知道了” - Tier of modules is purely an arbitrary number, it is not tied to for example module HP or anything.
零件的等级仅仅只是一个数字而已,它不会影响到零件的Hp和功能
- if a tank has 3 crew with 100 percent camo skill, it's in the same situation as if it had 6 crewmembers with 100 percent camo skill
3成员100%隐蔽(3成员车辆)和6成员100%隐蔽(6成员车辆)带来的效果是等效的。换句话说,只要你的车组全部学了伪装技能,那么,无论车组人数有多少,伪装技能提供的隐蔽性加成是恒定的,不会因为你是6人车组会比3人车组有更高的隐蔽加成
- when you talk about battle weight (matchmaking weight that is) and put 2 tier 8 heavies against 1 tier 10, the 2 tier 8's will have slightly higher weight, but only slightly
2辆8级Ht的战斗权重大于一辆10级Ht,当然,仅仅是“略大于”
- balancing the tanks doesn't have to occur only when they have too high/low winrate, for example T-43 was rebalanced (100mm gun taken away) despite the fact it was statistically fine. Additional considered factors are f.x. supertester reviews, clanwars performance and others
我们在平衡车辆时,平均胜率不是唯一要素,例如:T-43被Wg收走100炮其实我们是我们综合考虑了超测用户的反馈,领土战的表现之后作出决定的
- 2nd US tier 10 med? "no comment"
美帝2线Mt??“无可奉告”
- Matilda Black Prince won't have its price lowered
玛蒂尔达-黑太子不会降价
- Transfer of credits from player to player was never planned and is not planned for the future either
玩家和玩家之间的银币车交换?这种事你们就别想了
- 155 batchat arty won't get a HEAT shell pen increase
不会增加XX155的heat弹穿透力
- devs believe that the increase in gold shell use per battle is still negligible (like SerB said in the latest ASAP), even though in absolute numbers the sum is considerable
开发组相信平均每场战斗中消耗的金币弹数量的增长率是微不足道的,虽然总数的绝对变化很明显
- Widepark is the map with the lowest average battletime, Malinovka (and Komarin) are the ones with the highest one
维基百科标注了每幅地图的平均时间,蹲坑洛夫卡和蹲马林荣获“最耗时的地图”的桂冠
- in the future it might be possible to buy back the crew/stuff you accidentally sold
在未来,你可以把因为你手滑了而卖出的成员买回来
- Lowe might also get a different muzzle brake, based on the same source as the size increase (Panzer tracts)
狮子会有一个不同的炮口制退器,会比原来那个大一些
- E8 Sherman is currently "under inspection" (for a buff)
开发组正在查阅M4A3E8大馒头,它有可能被Buff
- in some of the next patches, there will be a new batch of emblems
后续版本中,我们将加入新的图标和徽章
- German camouflages won't get any big overhaul
德系车的伪装不会进行修改