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56这不是Aris第一次因为论坛里的无脑喷而写解释文了,但我觉得既然他又写了一次,那也应该转过来给大伙都看看。我懒得翻译了,看不懂的找机翻吧。 I'd like to add my 2c to the thread. Most of what I'm going to say it has been said before many times, but it's always good to remind it and also good for new people to learn about it. So, let's start... - Kunos is a small company. Yes we might be just under 30 now, but that's counting the outside contractors for 3D work and such. Actual programming devs are still a very very s
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35Kunos Simulazioni,主要作品有netKar Pro、Ferrari Virtual Academy、Assetto Corsa。员工共有18名。 Milestone,主要作品有MotoGP系列、WRC系列、Ride、Sebastian Loeb Rally。员工共有125名。 Slightly Mad Studios,主要作品有NFS Shift系列,Project CARS。员工共有140名。 Turn 10,主要作品有Forza Motorsport系列、Forza Horizon系列。员工共有450名。 以下是我自己的看法: 一款游戏的好坏并不是由制作人员的多少来决定,但游戏内容的多少绝对依赖着制作者的工作时间。两三个人可以制作出Minec
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12来源于AC官网的开发者博客,原文: http://www.assettocorsa.net/nurburgring-news/ 该消息发布于24日,也就是昨天,里面提到了几个重要信息。第一,A
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