居民和同伴需要的子弹数量
(蝴蝶笔记20250429)
网页链接 Settlers can be provided with weapons and ammunition, and arrive in settlements with their own. As long as they have at least one unit of ammo in their inventory, they will not run out. Settlers themselves do not contribute to the defense rating, rather, well armed settlers will be better at repelling attacks, provided the Sole Survivor is present. 定居者可以获得武器和弹药,并携带自己的武器和弹药抵达定居点。只要他们的库存中至少有一个弹药单位,他们就不会用完。定居者本身对防御等级没有贡献;但是,如果唯一幸存者在场,装备精良的定居者将更善于击退袭击。
Unlike a current companion, settlers and non-current companions do not consume ammo. As long as they have a small amount of ammo in their inventory they will be able to use any weapon given to them. This means one can give them very advanced and/or ammo-hungry weapons such as miniguns, flamers, or plasma weapons as long as given to them at least 1 "shot" for it.
The same holds true with grenades.
This does not work for the missile launcher or Fat Man as these are tagged with "NPCs Consume Ammo".
The exception to this exception is robots, who have unlimited ammo for all built-in weapons including missile and fat man launchers (can build on sentry bot chassis shoulder slots in Automatron add-on). 与“随行同伴”不同,定居者和“留守同伴”不消耗弹药。只要他们的库存中有少量的弹药,他们就可以一直使用相应的武器。这意味着,只要给他们至少“一次射击”所需的子弹数量,就可以给他们非常先进的武器,如旋转机枪、重型烧夷弹、电浆枪等。手榴弹也是如此。这不适用于导弹发射器或胖子,因为它们被标记为“NPC消耗弹药”。例外是机器人,它们为所有内置武器(包括火箭弹、核弹发射器)提供无限弹药。
后记
居民初始自带的弹药通常是.38,如果你给他们发放.45弹药等,当战斗发生时,如果工房有“使用此弹药的武器”且比他现在的更好,他可能会从工房取出使用、且战斗结束后不会归还。其他弹药也是如此。
如果我们要留用的武器(尤其是传说武器),不放在工房,而是放在箱子里、武器展示架等,居民还会偷吗?我没有试过。
为了防止居民、游商偷我们的动力装甲,我们通常“下车拔钥匙/取出核心”,但是,如果居民身上有“核融合核心”,战斗发生时,他可能去驾驶你的动力装甲;战斗结束后,通常会原地下车(可能在聚落外面某处,让你很难找)。