Exception in: (MissileLauncher).MissileLauncher.root.Launch.pst.
System.NullReferenceException: Object reference not set to an instance of an object
at MissileLauncher+Instance.SetOreChunk () [0x0000b] in <ad882e55d8ac49379773540ee16f428f>:0
at MissileLauncher+<>c.<InitializeStates>b__21_14 (MissileLauncher+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ad882e55d8ac49379773540ee16f428f>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at Scheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at GameScheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
Build: U48-568201-S
System.NullReferenceException: Object reference not set to an instance of an object
at MissileLauncher+Instance.SetOreChunk () [0x0000b] in <ad882e55d8ac49379773540ee16f428f>:0
at MissileLauncher+<>c.<InitializeStates>b__21_14 (MissileLauncher+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ad882e55d8ac49379773540ee16f428f>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at Scheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
at GameScheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0
Build: U48-568201-S













