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0.4.0平衡性调整(机翻)

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Balance:
Thorn Whip: Stamina usage 2.0 -> 2.5, cooldown 2.2s -> 2.3s,damage +1
Lightsaber: Stamina usage 1.0 -> 1.5,damage +1
Garlic: Cooldown 6s -> 4s, Block 4 -> 3, now has 50% chance to remove Vampirism
Banana: Heal 5-> 4
Sapphire/Emerald/Topaz/Ruby (inventory):cooldown increased
Gems (Weapon/other): overall slightlyimproved
Hammer: Stun duration 0.8s -> 0.7s
Lucky Piggy: Chance increased 10% -> 20%
Goobert: Heal: 12 -> 15
Steel Goobert: Block 15 -> 18
Shield of Valor: Block chance 30% -> 35%
(Strong) Health Potion: Poison cleansed 2-> 3
Claws of Attack: Cooldown 1.8s -> 1.6s
Darksaber: damage per debuff stack 0.35-> 0.5
Holy Armor / Emerald and Amethyst(inventory) / Jynx now always activate on cooldown even if there is nothing tocleanse/buff
平衡:
刺鞭:耐力消耗2.0 ->2.5,冷却2.2秒-> 2.3秒,伤害+1
光剑:耐力使用1.0 ->1.5,伤害+1
大蒜:冷却6s -> 4s,格挡4 -> 3,现在有50%的几率移除吸血鬼
香蕉:治疗5-> 4
蓝宝石/翡翠/黄玉/红宝石(库存):冷却时间增加
宝石(武器/其他):整体略有提升
锤击:眩晕持续时间0.8秒-> 0.7秒
粘粘:治疗12 -> 15
钢铁粘粘: 护甲15 -> 护甲 18
英勇之盾:格挡几率30% ->35%
(强)生命药水:解毒2 -> 3
攻击之爪:冷却1.8秒-> 1.6秒
暗剑:每层debuff伤害0.35 -> 0.5
圣甲/翡翠和紫水晶(库存)/金尼克斯现在总是在冷却时激活,即使没有清洗/buff


IP属地:广东1楼2023-08-27 21:42回复
    后面2个职业什么时候出啊?


    IP属地:广东来自Android客户端2楼2023-08-28 00:29
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      感觉作者走上了歪路,一个demo游戏不抓紧完善出新内容,反而搞平衡,这是歧路。


      IP属地:广东来自Android客户端3楼2023-08-28 12:01
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