关于奇观等级的效果,以某为例 tier_1 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 20 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.1 } #what effects happen when this tier is achieved on_upgraded = { } } tier_2 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 30 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.2 } #what effects happen when this tier is achieved on_upgraded = { } } tier_3 = { #time to upgrade to this level (0 for tier 0) upgrade_time = { months = 120 } #cost to upgrade to this level (0 for tier 0) cost_to_upgrade = { factor = 1000 } #what modifiers are added to the province when we have this project here on this tier province_modifiers = { province_trade_power_value = 50 } #what modifiers are added to the provinces in the map area when we have this project here on this tier area_modifier = { } #what modifiers are added to the country when we have this project here on this tier country_modifiers = { global_trade_power = 0.3 } #what effects happen when this tier is achieved on_upgraded = { } }