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为啥新版本更新后老是报错退出

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有人遇到一样的情况吗?


IP属地:重庆1楼2021-10-24 20:26回复
    Assert failed
    at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
    at Debug.LogError (System.Object obj) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at Debug.Assert (System.Boolean condition) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at GameStateMachine`4+State+<>c__DisplayClass81_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at GameStateMachine`4+State+<>c__DisplayClass73_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Navigator.SimEveryTick (System.Single dt) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
    at Game.SimEveryTick (System.Single dt) [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    at Game.Update () [0x00000] in <ae1871e7cf0742bf94f471e3e15db258>:0
    Build: U36-481873-S


    IP属地:重庆2楼2021-10-24 20:43
    回复
      2025-11-13 06:17:53
      广告
      不感兴趣
      开通SVIP免广告
      发这里谁看懂呢


      IP属地:安徽3楼2021-10-25 04:34
      回复
        没有什么是重装mod、游戏,系统、主机不能解决的,如果有,那就再来一遍


        IP属地:广东4楼2021-10-25 09:27
        回复
          我读个档,养的鱼找不到了,回档也没了,还莫名其妙的少东西


          IP属地:广东来自Android客户端5楼2021-10-25 09:33
          收起回复