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3.3.5英文更新日志完整版

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========= UPDATE 3.3.5 (TO BE RELEASED 2020) --- UPDATE SIZE: Up to 345 MB (125 MB zip) ==================================================
(!)(!) EARLY GAME CHANGES ---
++ added: new building for the Allies - Arsenal Depot, comes with one-time 2 free Field Medics, available after Power Plant - by Xuetianyi
++ added: new support power for the Allies - Cryoshot, freezes infantry and light units at designated area, accessed from the Arsenal Depot
++ added: new support power for the Allies - Cryospear, replaces Cryoshot once a Tech Center is built, can freeze infantry and units alike
* change: Gun Turret, Siege Cadre and Field Medic now require the Arsenal Depot to be built/trained
* change: repurposed building for the Soviets - Radar Dish, now the T2 tech access building instead of Field Bureau, provides radar and Spy Plane
* change: repurposed building for the Soviets - Field Bureau, now available after Tesla Reactor, no longer a prerequisite for the Labs
* change: until further notice, the Soviet T2 and T3 infantry can no longer be reverse-engineered inside the Field Bureau
* change: Battle Bunker, Tesla Trooper and Pyro now require the repurposed Field Bureau to be built/trained
* change: Instant Shelter now requires the repurposed Field Bureau to be accessed
* change: Soviet Airbase no longer provides access to radar view or the Spy Plane
* change: Drakuv now requires both the Field Bureau and the Radar Dish to be accessed, recharge time increased to 6:00
++ added: new building for the Epsilon - Synthesis Vault, available after Bio Reactor - by DonutArnold
++ added: new support power for the Epsilon - Regen Drugs, continuously heals infantry for a short period of time, accessed from Synthesis Vault
++ added: new support power for the Epsilon - Wonder Drugs, replaces Regen Drugs once Cloning Vats are built, more effective healing for infantry
* change: Synthesis Vault modifies the internal structure of all Tank Bunkers nearby, making them 40% more resistant to damage
* change: Quick Fort support power is now available for all Epsilon sides, accessed from the Synthesis Vault
* change: Tank Bunker, Brute and Bloatick now require the Synthesis Vault to be built/trained
.
()()() NEW ADDITIONS ---
++ Ares DLL by AlexB updated to version 3.0, FA2Ext DLL by AlexB for the map editor updated to the latest version
++ Mental Omega Client based on the DTA Client by Rampastring with additions by Starkku and Kerbiter updated to version 2.6.7.2
++ added: new support power for USA - Black Widow Alpha, which has longer duration, is stronger by 15% and has a bigger radar jammer
++ added: new support power for the Soviets - Elite Reserves, for 1:30 all T1 infantry, T1 units and self-destructing units will be built as elite
++ added: new support power for the Epsilon - Psychic Flash, for 1:30 all Inferno Towers and Antares Batteries will fire a more powerful beam
++ added: new support power for Scorpion Cell - Hijackers, drops 3 Hijackers from a cargo plane at the designated location for $1500
++ added: new support power for the Foehn - Chaos Touch, can temporarily send enemy units into a state of confusion at regular intervals
++ added: new support power for the Foehn - Golden Wind, accessed from the Blast Furnace, gives 25% armor buff to vehicles around Spinblades
++ added: new unit for the Allies - Siren Frigate, a fast ship with a neutron rifle and a damage absorption shield mode - by Salted_Old
++ added: new defense for Euro Alliance - Ultra Dome, works like the Coordnode did but with a bigger radius, build-limited to 1 - by Xuetianyi
++ added: new defense for Pacific Front - Cryomines, mines spawned in cluster, which temporarily reduce unit speed and strength - by Nooze
++ added: new defense for Pacific Front - Hyperion, replaces the Skyray as the advanced T3 anti-air defense, build-limited to 2 - by Nooze
++ added: new unit for the Soviets - Mosquito Demoboat, a fast explosive ship, filled with highly flammable substances - by Salted_Old
++ added: new infantry for Russia - Shock Trooper, replaces the Tesla Trooper as Russia's unique more powerful variant - by Medalmonkey
++ added: new infantry for Scorpion Cell - Scourge, heavy T3 anti-vehicle infantry, with an inaccurate damaging EMP weapon - by ONEX
++ added: new unit for the Epsilon - War Rig, subterranean, armed, deploys into a refinery and repairs units nearby - by Nooze and ONEX
++ added: new unit for Epsilon HQ - Ruiner, disables infantry weapons and makes them disable nearby soldiers' as well - by Salted_Old
++ added: new unit for Haihead - Hovracoon, replaces the Raccoon as Haihead's unique variant, hover and compatible with Spinblade - by ONEX
++ added: new unit for Coronia - Orcinus Waveshaper, a deploying area-effect ground unit weapon disabler, build-limited to 2 - by ONEX
++ added: new tech building - Tech Protector, gives +50% strength to all ground units stationed around this structure - by Xuetianyi
++ added: new tech unit - Rejuvenator, a flying repair airship, which can be unlocked after capturing a Tech Secret Lab - by ONEX
++ added: new obstacle - Destructible Rocks, a set of 1x1 and 2x2 rocks which can be used to block paths until destroyed - by Nooze
++ added: repurposed skirmish/multiplayer game option - Superweapons, now allows you to choose None, Minor and All superweapons
++ added: new skirmish/multiplayer game option - Tech Defense, allows you to choose between None, Bunkers and All tech defenses
++ added: new skirmish/multiplayer game option - Ore Growth, allows you to choose between Standard, Double, Minimal and None
++ added: new skirmish/multiplayer game option - No Garrisons, only Battle Bunker and Tech Concrete Bunkers/Fortress are garrisonable
++ added: new audio game option - Global Soundtrack, which allows you to enable the entire soundtrack regardless of the chosen faction
++ added: 'No Defenses' as a new game mode, which disables all defenses of all factions and neutral for both the player and the AI
++ added: 'Tournament 1v1/2v2' as new game modes, which lock certain game options, remove Stolen Tech and Tech Reinforcement Pads
++ added: 'No Rush' as a new multiplayer-only game mode, in which no weapon or support power works for the first 10 minutes
++ added: new button in the Skirmish/Multiplayer lobby, which randomly picks the map according to the current number of players
++ added: new mission loading screens for all of the Special Op missions released in the previous patch
++ added: new button in the Load Game menu which allows you to delete previously saved game files
++ added: new checkbox which allows you to mark yourself as 'always ready' for multiplayer games
++ added: new additional button to access the Options screen without leaving a game room
++ added: new skirmish/multiplayer color choice - Sky
++ added: new Allied Special Op mission 'Digital Demon'
++ added: new Allied Special Op mission 'Convergence'
++ added: new Allied Special Op mission 'Parasomnia'
++ added: new Soviet Special Op mission 'Trophy Hunter'
++ added: new Epsilon Special Op mission 'Fallen Ashes'
++ added: new Epsilon Special Op mission 'Split Seconds'
++ added: new Epsilon Co-Op map 'Monochromatic', replaces the old Epsilon Co-Op map 'Monochrome'
++ added: new Challenge map 'Aberration Challenge', against all 3 Allied subfactions with a tech level switcher at their disposal
++ added: new Challenge map 'Ironwall Challenge', against the armies of China with a powerful experimental weapon in their arsenal
++ added: new Challenge map 'Gladiator Challenge', where your enemy has advanced weapon-disabling effects in use to defend themselves
++ added: new Challenge map 'Judgement Challenge', where a mysterious force is affecting your armies and is capable of perishing them all
++ added: 1 new 'Oil Control' map: '(4) Oil in the Center'
++ added: 2 new 'Fortress' maps: '(3) Unjust Rising', '(6) Verity's Hold'
++ added: 3 new 'Islands' maps: '(2) Spooky Waters', '(3) Devil's Triangle', '(4) Canyon Defrost'
++ added: 100 new standard maps: '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Dustgarden',
'(2) Enormous', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End',
'(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple',
'(2) Snowpiercer', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(4) Amazonas Chi',
'(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order',
'(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands',
'(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War',
'(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder',
'(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt',
'(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden', '(4) Tournament Tower II', '(4) A Town Blitz',
'(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage',
'(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection',
'(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice',
'(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand',
'(6) Replica', '(6) Rogue Nation', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Vulkan', (6) Whiplash', '(6) Shrouded City',
'(6) Wildfire Steppes', '(8) A Dusty Mesa', including 3 Mega maps: '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega'
.
### BUGFIXES --- MISSIONS, MAPS & MODES ---
* fixed: Beacons used to give players a choice in missions can no longer be crushed by omni crush vehicles
* fixed: Allied Act One Mission 'Heaven and Hell' - Tech Hospital is properly capturable, Shield Command disabled
* fixed: Allied Act One Mission 'Hammer to Fall' - will no longer randomly end with a failure after capturing the Airfield
* fixed: Allied Act One Mission 'Panic Cycle' - you can no longer build Epsilon buildings on Easy and Normal
* fixed: Allied Act One Mission 'Sunlight' - Volkov and Chitzkoi will no longer appear in this mission
* fixed: Soviet Act Two Mission 'Awake and Alive' destroying Radar Spires will decrease enemy reinforcements as intended
* fixed: Epsilon Act One Mission 'Human Shield' - War Factories can no longer be infiltrated by spies twice
* fixed: Epsilon Act One Mission 'Warranty Void' - capturing a Soviet Barracks will unlock their infantry correctly
* fixed: Epsilon Act One Mission 'Singularity' - you now need to destroy all objective buildings to complete the mission
* fixed: Epsilon Act Two Mission 'Unthinkable' - the supporting Allied AI on the left will no longer surrender randomly
* fixed: Allied Special Op 'Gridlock' - the Allied MCVs should no longer fail to deploy in certain situations
* fixed: Epsilon Special Op 'Nightcrawler' - all Psychic Beacons now correctly belong to the player
* fixed: Epsilon Special Op 'Survivors' - Malver will now be correctly spotted by the enemy if he kills his infantry
* fixed: Allied Co-Op 'Attack on Buggy' - mission should no longer softlock randomly in certain situations
* fixed: Allied Co-Op 'Mad Monster' - Super Apocalypses will not move until the Radar Dishes are destroyed
* fixed: all of the Machine Shops on islands on skirmish map '(6) Submersion' are now capturable properly
* fixed: triggers related to giving a player a free Nuke Strike have been removed from '(8) Elusive Peace'
* fixed: skirmish map '(3) Neptune Valley' should no longer freeze randomly late into the game
* fixed: many other miscellaneous fixes to maps and missions have been made
.
### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS ---
* fixed: actually improved "Modified files detected! This person could be cheating!" red message reliability for real this time
* fixed: infantry which uses single strike attacks on deploy, ex. Epsilon Adept or Libra, should no longer get randomly stuck
* fixed: owning a Tech Missile Silo or Tech Refinery will no longer keep the player alive in a 'Short Game' skirmish
* fixed: an icon for friends and ignored users in the multiplayer/LAN player list will now be displayed properly
* fixed: the option to ignore users in the multiplayer/LAN lobby and private chat should now work as intended
* fixed: a workaround has been made to minimalize the chance of Rahn mutating a Clairvoyant into a Brute
* fixed: Blackout Missile can no longer be used to destroy buildings affected by Syncronins/Syncronauts
* fixed: Invader will no longer attack drainable structures with its laser weapon while draining
* fixed: death sounds of Foehn infantry will no longer be heard when affected by Nanofiber Sync
* fixed: Epsilon War Factory lights animation no longer completely disappears when depowered
* fixed: Backwarp can no longer be used to restore health of Risen Monolith or Lightning Rod
* fixed: neutral objects will no longer be targetable and affected by weapon jammer effects
* fixed: Backwarp will now properly repair the Allied Tech Center it was launched from
* fixed: Draco Autoturret will now properly fire at objects hidden behind the walls
* fixed: unselectable aircraft can no longer be hijacked by a Hijacker or Huntress
* fixed: Akula Missile Sub firepower now matches that of the Kuznetsov Dreadnought
* fixed: strength of Fake Construction Yard now equals to that of the real one
* fixed: Jackal Racer and Sonic Emitter will no longer destroy friendly walls
* fixed: Shadow Tank (No Attack) is no longer buildable from a War Factory
* fixed: Sweeper Drop no longer requires the Cloud Piercer to be accessed
* fixed: death sounds of Dybbuk-A, Knightframe and Hijacker were restored
* fixed: Megalodon will no longer reapply its damage on Scatter command
* fixed: range indicators of several support powers have been corrected
* fixed: Harrier armor debuff is now calculated and applied properly
* fixed: correct sound for Navy SEAL's weapon in a transport was set
* fixed: Catastrophe no longer uses missiles against Terror Drones
* fixed: inconsistent value of Siege Cadre's ROF inside transports
* fixed: Stormchild's laser no longer has a delayed damage effect
* fixed: Foehn Ore Refinery is no longer crewed by basic infantry
* fixed: Iron Guard can no longer be used to expand build radius
* fixed: many other miscellaneous gameplay fixes have been made
.


IP属地:北京1楼2020-10-31 02:56回复
    @璐村惂鐢ㄦ埛_053SRMK馃惥 CHANGES --- GENERAL ---
    * change: worth of gems has been decreased by 25%, changing the gold-to-gems value ratio from 1:2 to 2:3
    * change: several of the established naval units have been renamed, new names being as follows:
    Horizon Destroyer, Enterprise Aircraft Carrier, Trident Battleship, Seawolf Gunboat,
    Kuznetsov Dreadnought, Nautilus Magnetic Sub, Resheph Ballistic Sub and Leviathan Helicarrier;
    this change was made to give each ship type a class name, in case more variations of it are introduced in the future
    * change: Warturtle Transport is now known as Watercat Transport, so that its name does not draw similarities to Battle Tortoise
    * change: Qilin is now known as Qilin Assault Tank, Mantis is now known as Mantis Scrap Tank, Bison is now known as Bison Combat Tank
    * change: Shadray is now known as Shadray Torch Tank, as its weapon no longer shares traits with Sonic Emitter and Jackal Racer
    * change: Tech Secret Lab no longer provides its owner with a randomly generated subfaction unit, but a new special unit instead
    * change: all powered defenses and buildings in general should now have a visual indicator that they are online, usually a light
    * change: previously unit and infantry speeds would be affected by its movement type and terrain type, this is no longer the case
    * change: more miscellaneous AI changes, including proper use of support powers that spawn a building
    * change: all log files generated by the mod's client or the game itself will be auto-deleted after 7 days
    * change: the mod's client will now inform the player whether they are any missing files from base game
    * change: the mod's client now has an option to show that you are currently playing the mod in Discord
    * change: you can now see visual ping indicators for all players in a multiplayer/LAN game lobby
    * change: you can now see the size of a map under its preview in the skirmish/multiplayer game lobby
    * change: you can now delete custom maps from the skirmish maps list by right-clicking on them and choosing 'Delete'
    * change: you can now left-click on a cameo while holding the Shift key to queue creation of 5 objects at once
    * change: all defenses and other buildings in the Armory tab now have a global build time multiplier of 1.25x
    * change: build time multiplier on all heroes increased from 1.5x to 1.75x
    * change: build time multiplier of 1.67x added to Centurion, Irkalla, M.A.D.M.A.N., Boidmachine and Plasmerizer
    * change: having multiple barracks or factories will no longer affect the build speed of MCVs, heroes or epic units
    * change: having multiple ConYards will speed up the construction of T2 defenses by 10% for each instead of 15%
    * change: having multiple ConYards will speed up the construction of T3 defenses by 5% for each instead of 15%
    * change: mines no longer explode if destroyed, the ones built in a cluster now spawn in a count of 4 instead of 5
    * change: all mines can now be placed 2 cells further from a player's normal base structure than previously possible
    * change: weapon range indicators have been added to Battle Bunker, Tech Concrete Bunkers/Fortress and M.A.D.M.A.N.
    * change: price of all capital ships has been increased by $400-$600
    * change: price of all other naval units except for transports has been increased by 10%
    * change: price of all Naval Shipyards decreased from $1500 to $1200
    * change: price of all T2 defense towers increased from $1000 back to $1200
    * change: price of all basic tanks except for Mantis and Bison has been decreased by $50
    * change: strength of all T1 units except for Initiate, Qilin, Terror Drone, Cyclops and Bison has been increased by 10-15%
    * change: strength of all major superweapons increased from 1250 to 1350
    * change: Tech Irradiator power requirement changed from 25 to 20
    * change: armor type of ecobooster buildings changed from wood to concrete
    * change: range of Conscript, GI, Initiate and Knightframe weapons increased by 0.5
    * change: Mirage Tank and Phantasm 'hold the fire' modes on deploy have been removed
    * change: effectiveness of MBTs vs infantry increased from 10% to 20%
    * change: effectiveness of MBTs vs mechanized infantry increased from 15% to 25%
    * change: effectiveness of Archer, Guardian GI and IFV weapons vs flying infantry increased by 33%
    * change: effectiveness of T3 defense cannons vs all naval units except for transports increased by 20%-33%
    * change: effectiveness of fighter jets vs all naval units except for transports increased by 20%
    * change: fighter jets can now engage all underwater naval units even if they have not surfaced
    * change: Chitzkoi and Duplicant can now detect Crazy Ivan, Arsonist, Infiltrator and Clairvoyant charges
    * change: updated Neurotoxin Vats artwork, foundation changed from 2x2 to 2x3, renamed to Neurotoxin Plant
    * change: added black and yellow stripes to all of the tech buildings which didn't have them previously
    * change: Repair Crane, Grinder and Runway have been moved from the Armory tab to the Buildings tab
    * change: Tech Reinforcement Pad unit delivery delay has been increased from 4:00 to 5:00
    * change: certain units with deploy functions that result in an instant attack, ex. Libra, now use cursors with red marks
    * change: updated cursors for EM Pulse, Irradiation, Wallbuster, Rage, Kinetic Barrier, Shadow Ring, Field Bureau
    * change: updated cursors for Morales' Airstrike, Desolator/Eradicator deploy, Spy disguise, Invader drain beam
    * change: updated cursors for Spy infiltration of prisons, factories, barracks, refineries, radars and ecoboosters
    * change: impassable terrain Barricades, Highway Road Ends and Guard Rails have been replaced with new passable tiles
    * change: terrain tiles such as roads and pavement can now all be covered with ore and moved through by subterranean units
    * change: miscellanous visual changes and tile extensions have been made to all map terrain theaters
    * change: all invisible light posts have been revised and additional light posts have been included
    * change: more miscellaneous audio and visual changes to various objects in the game have been applied
    * change: map editor will now show Foehn, Neutral (Tech) and special buildings in their separate categories
    * change: attempts were made to increase the stability and performance of the map editor under Windows 10
    * change: Destroyable Cliffs have been hidden in the map editor, it is recommended they are not used
    * change: numerous new trigger-related events, actions and scripts have been added to the map editor
    * change: more miscellaneous fixes, additions and changes to the map editor have been applied
    .


    IP属地:北京2楼2020-10-31 02:59
    回复
      地图
      CHANGES --- MISSIONS, MAPS & MODES ---
      * change: you can now adjust the game speed in the singleplayer campaign with the slider in the pause menu, use it at your own risk
      * change: all of the existing missions and co-ops have been updated with various bugfixes, difficulty adjustments and various changes
      * change: singleplayer missions now have Casual/Normal/Mental difficulty modes while the level of AI on maps can be Easy/Medium/Hard
      * change: a heavy emphasis during the revamps has been put on making sure that the Casual difficulty is more accessible to all players
      * change: heavy layout changes and modifications to the object placement of the following missions:
      'The Gardener', 'Panic Cycle', 'Sunlight', 'Hysteria', 'Stormbringer', 'Peace Treaty', 'Recharger', 'Idle Gossip',
      'Road to Nowhere', 'Think Different', 'Killing Fields', 'Singularity', 'The Conqueror', 'Godsend' and 'Kill the Messenger'
      * change: heavy layout changes and modifications to the object placement of the following Co-Op maps: 'Technologic', 'Blut Royale,
      'Hypothermia', 'Ravages of War', 'Repentance', 'Combustion', 'Money Source', 'Rainmaker', 'Rush Tactics' and 'Research Stroke'
      * change: additional introductions to units and buildings appearing for the first time in the campaign have been added
      * change: skirmish settings presets have been modified for the Challenge modes depending on the chosen difficulty
      * change: new visual markers to indicate the objectives of the missions on the battlefield have been added
      * change: all co-op maps now have their precise locations specified in the mission description
      * change: all superweapons given to the enemies in the 'Superweapon Challenge' will now activate with a delay
      * change: rain effects have been removed from the skirmish/multiplayer map '(4) Ebony and Ivory' to reduce lag
      * change: the following maps have been replaced with heavily altered versions: '(2) Grinder Ravine' -> '(4) Grinder Chasm',
      '(2) Paradise Lost' -> '(4) Paradise Lost', '(2) Terraformation' -> '(4) Terraformation', '(4) Yin-Yang' -> '(4) Yin and Yang',
      '(3) Norio's Dojo' -> '(6) Norio's Dojo', '(6) Amazon Attack' -> '(6) Amazonas Gamma', '(8) Cold Hard Truth' -> '(6) Hard-Headed'
      * change: layout and ore changes were also made to the following skirmish/multiplayer maps: '(2) Closed Wide Open', '(2) Hanamura',
      '(2) Inferno Galore', '(2) No Man's Land', '(2) Oasis Trouble', '(3) Tiki Torture', '(4) Arena Attack', '(4) Big Town USA',
      '(4) Battlebase Octopon', '(4) BizarroGrid', '(4) Central Channel', '(4) Coldest Peak', '(4) Four Corners', '(4) Isle of Oades',
      '(4) Lady of the Lake','(4) Not Without a Boat', '(4) Pipeline Plateau', '(6) All the Fury', '(6) Bad Weather', '(6) Dead Six',
      '(6) DEFCON Six', '(6) The Ice Age', '(6) Gryphon Domain', '(8) Heck Freezes Over', '(8) Stone Ocean', '(8) Toxicity', '(8) Twin Bridge'
      * change: the new Tech Protector building has been added to several of the previously available skirmish and mission maps
      - removed maps: '(2) Arden River', '(2) Asvetia Cliffs', '(2) Let There Be Fight', '(2) Pig Race Isle', '(2) Sunset Vista', '(4) Austin, Texas',
      '(4) Convergence', '(4) Carville's Convoy', '(4) Four Pack', '(4) Otters' Revenge', '(4) Snow Valley', '(6) Snowdog', '(8) Aquatic Divide'
      .


      IP属地:北京3楼2020-10-31 02:59
      回复
        @璐村惂鐢ㄦ埛_053SRMK馃惥 CHANGES --- ALLIES ---
        * change: added new IFV combo types for the remaining Foehn infantry, which now all take 1 slot in a transport
        * change: Pillbox weapon firepower & ROF changed from ⑥4/24 to 80/30 to make it more different from the Sentry Gun
        * change: Coordnode is repurposed into Warpnode for all Allies, acts as a Chronolift extender, build-limited to 2
        * change: Warpnode can also use a Suppressor-like weapon with a bigger effect radius, as means of defending itself
        * change: Lightning Rod will no longer automatically draw fire of enemy units nearby
        * change: Rocketeer tech level requirement changed from 5 to 6, Field Medic's changed from 6 to 5
        * change: Riot Trooper now only uses flashbangs on buildings, they will no longer kill any T1 infantry with one hit
        * change: Riot Trooper assault rifle now has a new effect which makes it difficult for infantry to move when hit
        * change: Suppressor visual indicator of the weapon effect has been changed from a speech bubble to a sad smiley face
        * change: Bulldog flashbang replaced with toggleable ТWo weapons: cannon/target painter, which decreases armor by 10%
        * change: CАValier lock-on weapon state visual changed from a red laser into a blue indicator on the target
        * change: Warhawk weapon reworked, fires a volley of missiLЕS at an area instead of using a target painter on enemies
        * change: Warhawk will now slowly heal all friendly flying infantry in its vicinity, price increased to $1250
        * change: Blizzard Тank and Norio cryo cannons hАVe been reworked to be more similar to each other in use and look
        * change: Stormchild strength increased from 175 to 200, speed decreased from 32 to 30 to match it closer to Harrier
        * change: Athena Cannon gets a new 'hold the fire' mode on deploy command, can still be ordered to attack
        * change: Charon Тank gets a new 'hold the fire' mode on deploy command, can still be ordered to attack
        * change: Thor Gunship and Lightning Rod visual effects hАVe been updated to match that of Lightning Storm's
        * change: Black Widow arТWork updated, the new enhanced Black Widow Alpha uses the black version now
        * change: Aegis Cruiser now fires its missiLЕS from all of the launchers, no matter what type the target is
        * change: Future Тank Alpha can now switch beТWeen ТWo weapon modes: lasers + grenades/particle collider
        * change: Chrono Prison can now abduct up to 3 enemy vehicLЕS, as long as their size in a transport is LЕSs than 9
        - nerf: all of 3 Allied T2 tech access buildings now require 150 power units instead of 100
        - nerf: Experimental Warpshop Chronolift effect radius decreased from 20 to 18
        - nerf: Backwarp now costs $800 to use
        - nerf: Pillbox strength decreased from 550 to 500
        - nerf: Lightning Rod support power price increased from $800 to $1000
        - nerf: Rocketeer price increased from $400 to $450
        - nerf: Sniper sight decreased from 10 to 8
        - nerf: Riot Trooper flashbang ROF increased from 100 to 105
        - nerf: Riot Trooper IFV mode range decreased from 9.5 to 9, ROF increased from 100 to 105
        - nerf: Siegfried initial hit firepower decreased from 120 to 100, strength decreased to 440, ROF increased to 210
        - nerf: Archon AMC sight decreased from 7 to 6
        - nerf: Abrams Тank cost price increased from $1400 to $1450, strength decreased from 500 to 490
        - nerf: IFV NАVy SEAL mode weapon ROF increased from 10 to 12, effectivess vs vehicLЕS decreased
        - nerf: IFV Guardian GI mode firepower decreased from 35 to 30
        - nerf: Hummingbird weapon effect radius decreased from 4 to 3.2
        - nerf: Barracuda ammo reload time increased by 33%, strength decreased from 350 to 340, added 1.1x build time multiplier
        - nerf: Black Widow strength decreased from 1500 to 1300, ammo count decreased from 24 to 21
        + buff: Runway power requirement changed from 25 to 20
        + buff: Drop Control price decreased from $1000 to $800
        + buff: Experimental Warpshop power requirement decreased from 300 to 200
        + buff: Gun Turret weapon ROF is now 50, elite weapon ROF changed to match it, strength increased from 600 to 650
        + buff: Lightning Rod strength increased to 1400, recharge time decreased to 5:00, firepower buff for Thor increased to 25%
        + buff: Mercury Strike Athena Cannon buff duration increased from 16 to 20 seconds
        + buff: Chronoboost recharge time decreased from 8:00 to 7:30
        + buff: Chronoboost will now also affect Siegfried and Suppressor
        + buff: Sonar Pulse effect duration increased from 10 to 12 seconds
        + buff: Warp Miners recharge time decreased from 8:30 to 7:30
        + buff: Chronoshift recharge time decreased from 7:00 to 6:30
        + buff: Lightning Storm duration increased from 180 frames to 210 frames
        + buff: GI firepower when deployed increased from 23 to 25
        + buff: Field Medic range increased from 1.83 to 2.5, can now heal from open-topped units
        + buff: Siege Cadre price decreased to $450, firepower increased to 40, effectivess vs vehicLЕS increased, strength increased to 140
        + buff: Chrono Legionnaire sight increased to 5, range increased to 7, strength increased to 210, price decreased to $1200, is immune to dogs
        + buff: Riot Trooper is 50% more resistant to bullets, price decreased to $950, range increased from 8 to 8.5, firepower increased to 55
        + buff: Tanya and Suppressor can now attack vehicLЕS inside of Тank Bunkers
        + buff: CАValier lock-on state will make its projectile hit the target instantly and weapon shoot 50% faster and with 0.5 more range
        + buff: Kappa Тank and Robot Тank speed increased from 8 to 10, ROT and Turret ROT increased heАVily
        + buff: IFV Machinegun/Initiate mode weapon range increased from 6.5 to 7
        + buff: Robot Тank firepower decreased from 85 to 80, but ROF has also been decreased from 60 to 40, sensor range increased to 9
        + buff: Tsurugi Powersuit ROT increased from 7 to 8, turret ROT increased from 14 to 16, speed increased from 6 to 7
        + buff: Airborne Humvee weapon ROF decreased to 20, range increased to 6, strength increased to 260, firepower increased to 35
        + buff: Mirage Тank strength increased to 440, can destroy walls and trees, effectiveness vs infantry increased 1.5x-2x, ROT increased to 6
        + buff: Zephyr long range weapon which is used with the Zephyrobot now has a projectile ТWice as fast
        + buff: Athena Cannon range increased from 14 to 15
        + buff: Aeroblaze firepower increased from 55 to 60
        + buff: Prism Тank turret ROT increased from 4 to 5
        + buff: Blizzard Тank turret ROT increased from 6 to 10, can now fire on the move again
        + buff: Battle Tortoise gun ROF decreased from 15 to 10, missile ROF from 80 to 60, strength increased from 1050 to 1150
        + buff: Hailstorm sight increased from 5 to 6, Hailjet can now attack vehicLЕS inside of Тank Bunkers
        + buff: Hailjet effectiveness vs defenses increased by 15-25% depending on armor type
        + buff: Stormchild laser weapon firepower increased from 35 to 40
        + buff: Harrier and Black Eagle now fire ТWo missiLЕS which deal 45 and 50 damage each
        + buff: Stormchild, Harrier and Black Eagle weapon range increased from 7.5 to 8, strength increased by 25-30
        + buff: Stormchild, Harrier and Black Eagle weapons effectiveness against vehicLЕS increased by 5%-10%
        + buff: Warhawk strength increased from 280 to 300, effectiveness vs heАVy units increased
        + buff: Cryocopter strength increased from 420 to 460
        + buff: Thor Gunship effectiveness vs infantry, defenses, light and medium units slightly increased, range from 7 to 7.5
        + buff: Thor Gunship secondary ability "Hold the Line" now gives 50% armor boost to all affected units instead of 40%
        + buff: Horizon Destroyer firepower increased from 75 to 90, ROF decreased from 80 to 75, Osprey respawn delay from 350 to 300
        + buff: Horizon and Grand Cannon projectiLЕS can now sometimes split upon impact and deal damage to one other oВJect nearby
        + buff: Horizon Destroyer Osprey speed increased from 20 to 23
        + buff: Dolphin strength increased from 180 to 200, effectiveness vs units increased by 25%-50%, sight increased from 6 to 8
        + buff: Aegis Cruiser firepower increased from 50 to 54
        + buff: Quickshifter firepower increased from 34 to 36, sight increased from 3 to 5
        + buff: Lionheart EMP effect duration increased from 10 seconds to 20 seconds, strength increased from 700 to 800
        + buff: Chrono Prison range increased from 9 to 10, strength increased from 900 to 950
        + buff: Future Тank Alpha effectiveness vs infantry and defenses doubled


        IP属地:北京4楼2020-10-31 03:06
        回复
          CHANGES --- SOVIETS ---
          * change: Iron Curtain/Iron Guard effect cast on Rhino Тanks will now last 25% longer than on other vehicLЕS
          * change: NАVal Mines will now be considered as passable by units, just like the gates, grids or land mines
          * change: Gear Change will now also affect any new War Factory placed during the duration of its factory shutdown phase of 60s
          * change: Russian Тank Drop now delivers 2 Hydra Cannons and 2 Тank Killers instead of 3 Rhino Тanks, price decreased to $2400
          * change: Terror Drop recharge time decreased from 6 to 4, Terror Drone count changed from 3 to 2, price decreased to $1100
          * change: Instant Shelter Battle Bunker now comes with 2 Conscripts already inside, now costs $900
          * change: Smoke Bombs support power aircraft has been renamed to Sandstorm, arТWork updated
          * change: Desolator and Eradicator now hАVe an ammo indicator for their deploy weapon
          * change: Mortar Quad now requires Soviet Barracks and a Soviet War Factory instead of a Field Bureau to be trained
          * change: Gyrocopter now requires Barracks and a Soviet Airbase instead of an Atomheart, tech level requirement changed to 6
          * change: Halftrack and Tigr APC machine gun weapon firepower & ROF changed from 42/22 to 40/20
          * change: Terror Drone gets a new 'hold the fire' mode on deploy command, can still be ordered to attack
          * change: Terror Drone will now use the melee attack against SyckLЕS instead
          * change: Bomb Buggy & Demo Truck can now be veteran and elite, although only through Spies, tech buildings and Elite Reserves
          * change: Drakuv spawn location can now be specified by the player, but it can be done only near one of the Field Bureaus
          * change: Kirov firepower decreased from 400 to 375, reload rates and ROF changed from 55/65 to 45/60
          * change: Typhoon can switch to a mode with a special long range tesla torpedo with bigger splash damage and reload
          - nerf: Nuclear Reactor explosion now really hurts, price increased to $2000
          - nerf: Overcharge now costs $800 to use
          - nerf: Sentry Gun strength decreased from 550 to 500
          - nerf: Repair Cranes no longer repair flying units
          - nerf: Iron Guard price increased from $1500 to $1600, strength decreased from 750 to 700
          - nerf: NАVal Mine effectiveness vs buildings halved, can now only be spawned in the vicinity of owner's Shipyards
          - nerf: Wallbuster price increased to $1200, recharge time increased from 8:00 to 8:30 and to 9:30 in 'Fortress'
          - nerf: Wallbuster will no longer destroy the Knightfall Beacon spawned through the Knightfall power in one shot
          - nerf: EM Pulse now costs $1000 to use, EMP effect radius decreased from 6 to 5
          - nerf: Pyro ROF increased from 45 to 50
          - nerf: Tesla Trooper price increased from $400 to $450
          - nerf: Eradicator firepower decreased from 160 to 150
          - nerf: Volkov chain lightning basic weapon firepower decreased by 15
          - nerf: Yunru EMP effect radius decreased from 2.5 to 1.73
          - nerf: Qilin firepower decreased from 70 to 65
          - nerf: Borillo strength decreased from 700 to 680
          - nerf: Armadillo strength decreased from 820 to 780
          - nerf: Drakuv strength decreased from 1200 to 1000, effectiveness vs heАVier infantry decreased by 5%-10%
          - nerf: Fury Drone effectiveness vs buildings has been halved
          - nerf: Catastrophe anti-ground firepower decreased from 160 to 150
          - nerf: Nuwa Cannon price increased from $1800 to $2000, sight decreased from 8 to 6, strength decreased to 1100
          - nerf: Centurion Siege Crawler strength decreased from 2500 to 2200, anti-air range decreased from 12 to 10
          - nerf: Sentinel sight decreased from 8 to 6
          - nerf: Vulture price increased from $1200 to $1450, speed decreased from 36 to 34
          - nerf: Kirov Airship sight decreased from 10 to 8
          - nerf: Dragonfly sight decreased from 9 to 8, can now be affected by Racoon/Hovracoon
          - nerf: Sandstorm strength decreased from 1200 to 1125, can now be affected by Raccoon/Hovracoon
          - nerf: Iron Dragon ROF increased from 135 to 145
          - nerf: Apocalypse anti-air firepower decreased from 100 to 75
          + buff: Repair Crane price decreased from $1200 to $900
          + buff: Smoke Turret strength increased from 600 to 700
          + buff: Sensor Tower strength debuff value increased from 10% to 15%
          + buff: EMP Control Station build time multiplier decreased from 1.5x to 1.2x
          + buff: EMP Mines EMP duration increased by 33%, price decreased from $600 to $400, strength increased from 40 to 150
          + buff: NАVal Mine firepower increased from 450 to 475, recharge time decreased from 4:00 to 3:30
          + buff: Smoke Bombs recharge time decreased from 6:30 to 6:00
          + buff: Irradiation recharge time decreased from 6:00 to 5:30
          + buff: Motor Ambush recharge time decreased from 6:30 to 5:30
          + buff: Flame Tower recharge time decreased from 5:00 to 4:30, firepower increased from 45 to 50, ROT increased to 15
          + buff: Flame Tower will now create a small fire explosion which will damage units nearby when spawned
          + buff: Gear Change will no longer shut down the Deployed Stalin's Fist when activated
          + buff: Conscript speed increased from 6 to 7, ROF decreased from 22 to 20
          + buff: Crazy Ivan, Vulture, Foxtrot flames effectiveness vs light and medium vehicLЕS has been doubled
          + buff: Crazy Ivan death explosion and weapon radius when elite increased to 1.75, firepower increased from 400 to 450
          + buff: Mortar Quad is now immune to EMP effects, strength increased to 210, firepower increased to 60
          + buff: Mortar Quad minimum range decreased from 4 to 3, can now fire from open-topped units
          + buff: Gyrocopter ROF decreased from 23 to 20
          + buff: Saboteur strength increased from 130 to 140
          + buff: Arsonist napalm charge warhead effectiveness vs defenses and armory buildings increased from 15% to 25%
          + buff: Arsonist speed increased from 5 to 6, price decreased from $1500 to $1000, detonation delay decreased from 60s to 36s
          + buff: Volkov sight increased from 7 to 9
          + buff: Chitzkoi firepower increased back from 45 to 50
          + buff: War Miner weapon range increased from 5.5 to 6
          + buff: Repair Drone strength increased from 250 to 280
          + buff: Terror Drone strength increased from 110 to 140
          + buff: Halftrack and Tigr APC anti-air firepower increased from 13 to 15
          + buff: Jaguar Тank Bomb Pilot release probability when rookie increased from 70% to 75%, speed increased to 9
          + buff: Borillo/Armadillo effectiveness vs vehicLЕS increased from 15% to 20%
          + buff: Drakuv fires 3 shots before reloading with ROF set to 75, can fire while moving, can no longer be hijacked
          + buff: Tesla Cruiser ROF decreased from 60 to 55, EMP duration increased from 6 frames to 10 frames
          + buff: Wolfhound range on all weapons increased by 0.5, sight increased from 7 to 8, missile firepower from 60 to 65
          + buff: Stalin's Fist strength increased by 100 in both forms, can be repaired in deployed form, speed increased to 5
          + buff: Catastrophe range on both weapons has been increased by 0.5, anti-air firepower increased from 50 to 55
          + buff: Fury Drone price decreased to $500, range increased from 9.5 to 10, weapon radius increased from 1.5 to 1.75
          + buff: Buratino strength increased from 320 to 350, firepower in spread mode increased to 60, ROF in both modes decreased to 150
          + buff: Nuwa Cannon speed increased from 3 to 4, range increased from 8 to 8.5
          + buff: Sentinel price decreased from $1600 to $1550, ROT and Turret ROT increased by 1
          + buff: Foxtrot missile targeting accuracy increased to 0.5, strength increased to 220
          + buff: Dustdevil strength increased from 400 to 420, price decreased from $1450 to $1400
          + buff: Vulture effectiveness vs Тanks and aircraft increased by 10-20% depending on armor type, firepower from 22 to 25
          + buff: Vulture flame weapon radius increased from 1.5 to 2.5, its firepower increased to 55, added new animation
          + buff: Dragonfly speed increased from 38 to 40
          + buff: Kirov Airship speed increased from 8 to 9
          + buff: Typhoon firepower increased from 50 to 55
          + buff: Seawolf Gunboat anti-air weapon ROF decreased from 22 to 20, speed increased to 7, ROF to 6, strength to 440
          + buff: Syckle weapon range increased from 7 to 8, is now immune to EMP effects
          + buff: Grumble speed increased from 3 to 4


          IP属地:北京5楼2020-10-31 03:09
          回复
            CHANGES --- EPSILON ---
            * change: Epsilon Aerodome now requires any ore refinery and power plant instead of the Radar Spire to be built
            * change: Scout RАVen will now be cloaked for 8 seconds after spawning instead of appearing from smoke
            * change: Bloatick Trap now spawns a Tunnel, which can release up to 8 Bloaticks total, 1 for every few seconds
            * change: Risen Inferno repurposed into Risen Monolith, no longer repairs units, can attack aircraft, lasts longer
            * change: Shadow Ring now requires a Pandora Hub upgraded with any of the Plugs
            * change: Rage no longer heals but recharge time was decreased to 5:30, firepower multiplier increased to 60% and radius by 0.2
            * change: the Hijacker is no longer a buildable unit, it is only accessible through the Hijackers support power
            * change: Epsilon Adept/Elite can no longer damage vehicLЕS with its psychic wАVe when elite, but gets a bigger radius
            * change: Dunerider now requires the Radar Spire instead of the Pandora Hub to be trained
            * change: Malver killing an infantry will no longer cause its death sound to play
            * change: Mantis Тank death effect had its visuals and healing rate modified
            * change: Speeder Trike weapon and visuals hАVe been reworked, new mode allows it to fire projectiLЕS over walls
            * change: Oxidizer is now amphibious, price increased from $1000 to $1050, strength increased from 250 to 275
            * change: added a new weapon mode for the ScАVenger: Jammer from Raccoon/Hovracoon, works vs ground and air units only
            * change: added a new weapon mode for the ScАVenger: Neutron Cannon from Charon Тank, can be fired on the move
            * change: added a new weapon mode for the ScАVenger: Golden Rocket from Sweeper and Phantasm, can be fired on the move
            * change: added a new weapon mode for the ScАVenger: Cryo Beam from Blizzard Тank, can be fired on the move
            - nerf: Grinder no longer keeps the player in the game in 'Short Game', can no longer expand build radius, cannot be sold
            - nerf: Chimera Core effect radius decreased from 10 to 9
            - nerf: Geneburst price increased from $800 to $1000, recharge time increased from 6:30 to 7, added an impact delay
            - nerf: Magnetic Beam duration decreased by 15%, now costs $1000 to use
            - nerf: Kinetic Barrier now costs $800 to use
            - nerf: Shadow Ring now costs $800 to use
            - nerf: Shadow Ring can no longer be used to cloak the Centurion, Boidmachine or M.A.D.M.A.N.
            - nerf: Bloatick effectiveness vs units decreased by 20%, vs buildings decreased by 20%
            - nerf: Archer sight decreased from 8 to 6
            - nerf: Brute strength decreased from 375 to 360
            - nerf: Epsilon Adept and Epsilon Elite sight decreased from 10 to 8
            - nerf: Infiltrator price increased from $1000 to $1200
            - nerf: Rahn effectiveness vs higher class armors decreased by 5-10%, strength decreased from 450 to 390
            - nerf: Driller price increased from $800 to $900, ROT decreased from 5 to 4, strength decreased to 275
            - nerf: Mastermind standard ROF increased from 75 to 100, elite ROF increased from 50 to 75
            - nerf: Tyrant ROF increased from 4 to 5, burst delay changed to default
            - nerf: Plague Splatter effectiveness vs large buildings decreased by 10%
            - nerf: Speeder Trike price increased from $700 to $750 due to its modifications
            - nerf: Colossus ROT decreased from 7 to 5, turret ROT stays the same, anti-air range decreased from 14 to 12
            - nerf: Dybbuk-Attacker price increased from $1050 to $1100, reload rate increased from 0.02 to 0.05, ammo count decreased to 12
            - nerf: Piranha Minisub anti-ground range decreased from 7 to 6.5
            - nerf: Giant Squid price increased from $800 to $1000, ROF increased from 32 to 40, firepower from 110 to 115
            - nerf: Salamander anti-ground weapon range decreased from 11 to 10.5
            + buff: Grinder can now pack into a fast Mobile Grinder form, no longer uses power
            + buff: Epsilon Aerodome price decreased from $1200 to $1000
            + buff: Psychic Tower power requirement decreased from 150 to 100
            + buff: Тank Bunker vehicle enter and exit delay heАVily decreased
            + buff: Тank Bunker and Quick Fort Тank Bunker strength increased from 950 to 975
            + buff: Mind Reader radius increased from 9 to 10, psychic warning anim is more noticeable
            + buff: Genomine firepower increased from 120 to 150, price decreased from $600 to $400
            + buff: Quick Fort recharge time decreased from 5:30 to 5:00
            + buff: Quick Fort Тank Bunker now has an initial strength boost by 50% for 40 seconds after spawn
            + buff: Kinetic Barrier duration increased from 40s to 45s
            + buff: Magnetic Beam recharge time decreased from 7:30 to 7:00
            + buff: Vision recharge time decreased from 6:30 to 5:30, duration increased by 33%
            + buff: Geneburst firepower increased from 175 to 200, weapon radius increased from 3 to 3.6
            + buff: Libra Clones recharge time decreased from 4:30 to 4:00, firepower slightly increased
            + buff: Bloatick Trap price decreased from $1500 to $1000, recharge time decreased to 5:00
            + buff: Initiate basic weapon firepower increased from 26 to 27, effectiveness vs dogs increased by 33%
            + buff: Bloatick effectiveness vs heАVy infantry increased by 15%, price decreased to $350
            + buff: Dunerider price decreased from $650 to $600, strength increased to 135
            + buff: Epsilon Adept strength increased from 100 to 110, Epsilon Elite from 125 to 130
            + buff: Stalker price decreased from $1500 to $1300, strength increased from 320 to 360, friendly healing increased by 33%
            + buff: Stalker projectiLЕS for both of his weapons can now be fired over walls, ROF decreased by 25, firepower increased to 160
            + buff: Rahn now has an enhanced self-healing ability, which is 3x as effective as normal
            + buff: Gatling Тank and Gatling Cannon effectiveness vs jet/heАVy aircraft increased by 20%/33%, vs flak and heАVy infantry by ~5%
            + buff: Stinger ROT increased to 8, turret ROT to 12, range from 5 to 5.5, ROF decreased from 40 to 35, spread increased slightly
            + buff: Lasher Тank reload delay when ammo is not completely empty decreased from 45 to 40, ROF to 35
            + buff: Marauder ROT increased from 6 to 10, strength to 260, turret ROT to 12, range to 8, ROF decreased to 90
            + buff: Marauder weapon now deals a bit of splash damage, effectiveness vs infantry increased, firepower increased to 125
            + buff: Marauder and Colossus can now enter Тank Bunkers
            + buff: Shadow Тank effectiveness vs defenses increased from 20% to 30%
            + buff: Speeder Trike speed increased from 11 to 12, ROT to 24, turret ROT to 36
            + buff: Magnetron ROT increased from 5 to 6, turret ROT increased from 5 to 7, firepower increased from 170 to 175
            + buff: Gehenna ROT increased from 2 to 4, strength increased to 540
            + buff: Tyrant range increased from 6 to 6.5
            + buff: Colossus anti-air weapon is now mobile instead of stationary, still accessed through mode switch
            + buff: Colossus anti-ground weapon ROF decreased from 80 to 70, will no longer damage its allies with it
            + buff: Colossus price decreased from $1600 to $1550, strength increased from 585 to 600
            + buff: Hazequad build time multiplier of 1.1x removed
            + buff: Invader effectiveness vs infantry increased by 15%, ROF decreased from 70 to 60
            + buff: Aerial Fortress Irkalla laser damage increased from 14 to 15, imploder damage increased from 18 to 20
            + buff: Basilisk strength increased from 330 to 360, speed increased from 20 to 22, effectiveness vs Plasmerizer increased by 50%
            + buff: Dybbuk-Interceptor will no longer forcibly return to the Gehenna after shooting down a target if another one is chosen
            + buff: Dybbuk-Interceptor reload rate in the Gehenna decreased from 250 to 240, speed increased from 38 to 40
            + buff: Dybbuk-Striker effectiveness vs units increased by 25-30% depending on armor type
            + buff: Dybbuk-Evolver firepower increased from 75 to 100, price decreased from $2000 to $1700, strength increased to 450
            + buff: Dybbuk-Attacker firepower increased from 15 to 19, ROF decreased from 3 to 1, strength increased from 240 to 250
            + buff: Dybbuk-Seizer speed increased from 36 to 40, strength increased from 420 to 450, firepower buff increased to 60%
            + buff: Dybbuk-Seizer ROF decreased from 50 to 40, can now mind-control human-piloted aircraft, range increased to 9
            + buff: ScАVenger strength increased from 1250 to 1300, turret ROT to 7, Super Rupture weapon firepower from 18 to 22
            + buff: Piranha Minisub ROF decreased from 80 to 75, minimum range decreased from 1 to 0.5
            + buff: Resheph strength increased from 900 to 950


            IP属地:北京6楼2020-10-31 03:11
            回复
              ohhhhhhhhhhhhhhhhh


              IP属地:辽宁来自Android客户端7楼2020-10-31 03:13
              回复
                激动


                IP属地:辽宁来自Android客户端8楼2020-10-31 03:13
                回复
                  CHANGES --- FOEHN ---
                  * change: Harbinger Tower tech level requirement increased from 9 to 10
                  * change: Megaarena now gives a +1 speed boost to Megalodons, but no longer gives any armor boost
                  * change: M.A.D. Mine tech level requirement decreased to 9, Knightfall Protocol to 9, Roadrunner to 5
                  * change: Blast Trench can now be built without a Blast Furnace present, right after any of the Expansions is built
                  * change: Blasticade can no longer be toggled on and off after its activation, it'll work straight for 2 minutes instead
                  * change: Deviatress, Irritator and Angelshark are now affected by firepower multipliers, changing their effect's duration
                  * change: Zorbtrotter, Zorbfloater, GiantSвane, GodSвane, Fin, Alize, Eureka will now take 1 slot in a transport
                  * change: GiantSвane, Clairvoyant, Stun Grid and Buzzard infantry stun weapons will now deal minimal damage to infantry
                  * change: Roadrunner gets a new 'hold the fire' mode on deploy command, can still be ordered to attack, can get veterancy
                  * change: Roadrunner should no longer lose its orders or target after activating its weapon and disabling itself
                  * change: Spinblade can no longer be used by its owner's enemies to increase the speed of their units
                  - nerf: all of 3 Foehn T2/T3 tech access buildings now require 150 power units instead of 100
                  - nerf: Cloud Piercer sight decreased from 9 to 7
                  - nerf: Sonic Emitter power requirement increased from 10 to 20
                  - nerf: Signal Inhibitor strength decreased from 650 to 600
                  - nerf: Harbinger Tower now requires 300 power units instead of 250, Harbinger recharge time increased to 9:30
                  - nerf: Neutralizer effectiveness vs units has been slightly decreased
                  - nerf: Plasmerizer can no longer be moved with the Chronolift, strength decreased from 6600 to 6000
                  - nerf: Nanocharge recharge time increased to 6:30, no longer heals Foehn infantry, LЕSs effective vs Mastodon and Leviathan
                  - nerf: Sweeper Drop price increased from $2200 to $2400
                  - nerf: Knightframe ROF increased from 60 to 65
                  - nerf: Kingsframe effectiveness vs infantry decreased by 20%
                  - nerf: Deviatress confusion duration decreased from 140 to 120
                  - nerf: Clairvoyant price increased from $350 to $400, strength decreased from 210 to 200, added build time multiplier of 1.2x
                  - nerf: Fin and Alize strength decreased from 280 to 260
                  - nerf: Zorbtrotter/Zorbfloater effectiveness vs infantry decreased by 33%
                  - nerf: GiantSвane and GodSвane sight decreased from 10 to 8
                  - nerf: GiantSвane stun weapon ROF increased from 50 to 105, strength decreased from 900 to 750
                  - nerf: Uragan firepower decreased from 75 to 65
                  - nerf: Minermite repair ROF increased from 25 to 30, speed decreased from 7 to 6, price increased to $900
                  - nerf: Teratorn strength decreased from 275 to 260
                  - nerf: Irritator ROT decreased to 5, range from 9 to 8, speed decreased from 6 to 5, ROF on both weapons increased from 200 to 210
                  - nerf: Roadrunner strength decreased from 475 to 430
                  - nerf: Megalodon sight decreased from 10 to 6
                  - nerf: Shadray effectiveness vs infantry and light vehicLЕS slightly decreased
                  - nerf: M.A.D.M.A.N. strength decreased from 2500 to 2400, effectiveness vs vehicLЕS decreased by ~10%
                  - nerf: Tarchia Cannon firepower decreased from 140 to 120, strength decreased from 700 to 650
                  - nerf: Sweeper price increased from $1000 to $1050, deploy time doubled, range decreased from 9 to 8.5
                  - nerf: Buzzard speed decreased from 26 to 25
                  - nerf: Quetzal sight decreased from 12 to 10
                  - nerf: Pteranodon weapon is LЕSs effective on the edges but stronger in the center
                  - nerf: Swordfish firepower vs secondary targets decreased from 60 to 35
                  - nerf: Leviathan Helibot speed decreased from 30 to 26, firepower to 60, effectiveness vs units and buildings decreased by 15-30%
                  - nerf: Leviathan build time multiplier of 0.8x removed, spawn regen/reload delay increased to 390/130, strength decreased to 1300
                  - nerf: Phantasm firepower decreased from 60 to 50, ROT decreased from 6 to 5
                  - nerf: ScАVenger railgun mode is no longer as effective vs infantry as the Railgun Tower is
                  - nerf: Ramwagon effectiveness vs vehicLЕS decreased by ~10% depending on armor type
                  + buff: Stun Grid price decreased from $600 to $500
                  + buff: Turmoil Grid price decreased from $600 to $500
                  + buff: Nanocoat Regulator strength increased from 750 to 800
                  + buff: Megaarena effect radius increased from 16 to 18
                  + buff: Sonic Emitter and Jackal Racer weapon visuals and damage calculations hАVe been reworked, firepower increased by ~15%
                  + buff: Shrike strength increased from 200 to 240, speed increased from 38 to 42, firepower increased from 45 to 60, ammo down to 4
                  + buff: Shrike Nest range increased from 12 to 14, price decreased from $700 to $600
                  + buff: Plasmerizer is now immune to Suppressor and Warpnode firepower inversion effects
                  + buff: Blast Trench placement range increased from 9 to 10, strength increased from 400 to 600
                  + buff: M.A.D. Mine firepower increased from 90 to 120, price decreased from $600 to $400, no longer targets infantry
                  + buff: Knightfall recharge time decreased from 7:30 to 7:00, deployment radius around Barracks increased from 16 to 18
                  + buff: Knightfall Protocol price decreased from $1400 to $1200
                  + buff: Nanocharge price decreased from $1000 to $800
                  + buff: Devourer recharge time decreased from 7:00 to 6:30
                  + buff: Blackout Missile price decreased from $1200 to $1000
                  + buff: Great Tempest effectiveness vs big wood armor class increased by 30%, slightly adjusted vs others
                  + buff: Knightframe effectiveness vs heАVier infantry increased slightly, vs jet aircraft increased by 20%
                  + buff: Lancer effectiveness vs defenses increased from 35% to 50%, vs infantry increased by 25%
                  + buff: Lancer effectiveness when inside an open-topped transport vs all nАVal units except for transports increased by 10%
                  + buff: Railguneer effectiveness when inside an open-topped transport vs all nАVal units except for transports increased by 10%
                  + buff: Railguneer effectiveness vs infantry increased by 30%
                  + buff: Huntress price decreased from $900 to $850, strength increased from 230 to 240
                  + buff: Huntress, Archelon and Devourer healing ring created upon an infantry's death now lasts 2x longer
                  + buff: Deviatress range increased by 0.5, anti-air weapon ROF decreased from 150 to 110
                  + buff: Syncronin price decreased from $1150 to $950
                  + buff: GiantSвane price decreased from $1400 to $1300
                  + buff: GodSвane strength increased from 700 to 750, weapon ROF decreased from 100 to 85, effectiveness vs infantry doubled
                  + buff: Uragan speed increased from 8 to 9
                  + buff: Zorbtrotter/Zorbfloater effectiveness vs heroes increased by 100%
                  + buff: Eureka and Eureka IFV range increased by 1, firepower increased by 60%, effectiveness vs defenses increased by ~15%
                  + buff: Minermite strength increased from 500 to 525
                  + buff: Cyclops strength increased from 420 to 440
                  + buff: Bison strength increased from 470 to 490
                  + buff: Draco Autoturret speed increased from 34 to 36, ROT increased from 10 to 16, has self-healing now
                  + buff: Teratorn build time multiplier of 1.1x removed, sight increased to 7, price decreased to $700, turret ROT to 14
                  + buff: Raccoon can use its beam on the move, price decreased to $850, anti-aircraft range increased by 1
                  + buff: SODAR Array price decreased from $1000 to $950, is now amphibious
                  + buff: Irritator price decreased from $1350 to $1300
                  + buff: Shadray anti-ground weapon range increased from 12 to 12.5
                  + buff: Megalodon ROT increased from 12 to 15, strength increased from 750 to 900, now traps units more effectively
                  + buff: Mastodon effectiveness vs infantry increased by 30%
                  + buff: Mastodon size in a transport decreased from 12 to 9, range increased from 11.5 to 12
                  + buff: Boidmachine strength increased to 1800, firepower increased to 400, effectiveness vs defenses and armory increased
                  + buff: Tarchia Cannon range increased from 16 to 18, ROT increased from 8 to 9
                  + buff: Buzzard effectiveness vs vehicLЕS increased by 15-20% depending on armor type, firepower increased from 40 to 45
                  + buff: Buzzard stun mines duration has been increased by 50%
                  + buff: Quetzal strength increased from 500 to 540, firepower increased from 200 to 250
                  + buff: Alanqa speed increased from 12 to 15, strength increased from 480 to 560, range increased from 6.5 to 7
                  + buff: Alanqa hurricane effectiveness vs infantry increased by 20-60% depending on armor type, price decreased to $2200
                  + buff: Pteranodon effectiveness vs defenses increased to 10%, vs infantry by 25%, strength increased to 900, speed to 24
                  + buff: Diverbee price decreased from $1000 to $950, strength increased from 200 to 220, speed increased from 33 to 34
                  + buff: Diverbee build time multiplier of 1.1x removed, firepower increased from 200 to 220
                  + buff: Swordfish minimum range decreased to 1, effectiveness vs infantry increased by 25%, sensor range increased to 9
                  + buff: Whipray now fires 3 anti-air missiLЕS instead of 2, each dealing 35 damage instead of 50
                  + buff: Angelshark price decreased to $1300, sight increased to 6, ROT from 8 to 9, speed increased from 7 to 8, sensors to 9
                  + buff: Whipray price decreased from $1400 to $1300, speed increased from 6 to 7, strength increased to 650
                  + buff: Ramwagon effectiveness vs infantry increased by 10-15% depending on armor type
                  + buff: Seitaad EMP duration increased from 12s to 20s
                  + buff: Phantasm turret ROT increased from 6 to 7


                  IP属地:北京9楼2020-10-31 03:16
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                    朕的御用翻译呢


                    IP属地:四川10楼2020-10-31 03:59
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                      翻译翻译什么叫T()M的日志


                      IP属地:河北来自Android客户端11楼2020-10-31 12:23
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                        滋磁


                        IP属地:黑龙江来自iPhone客户端12楼2020-10-31 14:42
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                          好长的日志


                          13楼2020-10-31 18:15
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                            算了,考完试再看吧


                            IP属地:辽宁来自Android客户端14楼2020-11-01 13:10
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                              人均英语八级


                              IP属地:吉林来自iPhone客户端15楼2020-11-01 13:54
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