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【0.12.7-R1 R2】Mod CysticFibrosis's AI Overhaul 1.2.3

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【0.12.7-R1 R2】Mod CysticFibrosis's AI Overhaul 1.2.3
CysticFibrosis's AI Overhaul
AI机制改革(确实好玩,有线上内味了)
这个MOD增加了对12.7新BOSS团的改动,但同时保留了官方对该BOSS增加的新参数和行为逻辑

注意事项:你需要自己覆盖gameplay.json这个文件!(注意备份)详情请看安装说明,或者在Guilded与作者联系
安装说明:和原来MOD安装方法一样,只不过多了一步覆盖(覆不覆盖全看自己)
注意事项:Tagged and Cursed(被标记诅咒)不会生效,我正在努力修复这个问题,但不会第一时间修复
Gameplay.json
推荐把PMC生成率调到100%
此模块推荐默认的设置(非常难)
包括1:1的USEC和BEAR的生成率,所有的AI都是敌对的
AI 改动
-所有Boss和他们的小弟在保留新参数的同时调整行动逻辑
-Sanitar和他的小弟们都降低了60%的生命值来弥补他们过准的枪法(其他Boss同理削弱了)
-当然还有全难度缩放功能!
-添加了四个模式的难度缩放!
在Easy难度下:
-敌人会更频繁的马枪,并且花费更长的时间去瞄准
-敌人的跟枪瞄准速度变得更慢了
-敌人会超你的大致方向扔手雷,但是准头很差
-敌人被A1高闪之后撤退的几率变低了,并且他们眼睛更瞎了
-敌人会气急败坏地放弃他们的掩体
-敌人的听力和视觉没以前那么广了
-他们有时候看到你的时候会犹豫一下,而不是朝任何会动的物体射击
//当你调节难度的时候这些因素会变的越来越致命//
请注意,该AI MOD最致命的是他们的抱团行为,如果你想玩的开心点就把AI数量调到低吧!
未来的计划:
- 为每个版本更新mod,同时保留任何新的AI逻辑。
- 会考虑任何社区里的想法!
// 原MOD就包括 //
- Scav会变的更胆小,会经常逃跑并且摇人来帮忙
- Raiders会非常有进攻欲望,不容易被玩家吓到.
- PMC们谨慎而致命。他们通常会等你出去,而不是像以前那样Rush B。
- 该MOD的目的是使AI具有挑战性和残酷性,但保持平衡。我尽量避免那些瞄准和视野都很疯狂的AI,因为这种事情对我来说似乎不公平。
- 该MOD的目标是尽可能地模仿真实的玩家。
- Raider只出现在储备站和实验室,Boss的产率会变低。实验室里没有SCAV,一开始只有几个SCAV在储备站。
原文:
This adds the changes 12.7 Boss and Followers (Sanitar) while retaining the new parameters and logic that BSG introduced to this boss.
NOTE: You need to replace the gameplay.json file yourself! See install instructions for further info, or contact me on the guild!
NOTE: Tagged and Cursed doesn't work, will be working on a fix, low priority for now though
Gameplay.json
Recommended file has the PMC spawn rate to 100.
Includes default raid settings that are recommended with this mod. (Very hard)
Includes a 50/50 USEC to BEAR spawn ratio, for all AI to be hostile, set opposing faction to 100 and remove the other.
AI Changes
Sinitar and his followers have the adjusted behaviours while preserving the new parameters added with this boss.
Sinitar and Followers now have 40% of their orignal health pool to make up for thier deadly training. (All bosses/followers have a similarly decreased health pool, relative to their original values)
Also features full difficulty scaling!
Added difficulty scaling (Easy, Medium, Hard and Impossible):
At thier Easiest:
-Enemies will now miss far more often, and take longer to get thier aim right
-Enemies will take longer to aim their follow up shots
-Enemies will throw grenades in your general direction, poorly.
-Enemies are less likely to retreat when flashed, and won't be able to see very far!
-Enemies will more carelessly give up cover
-Enemies can't hear or see very well at all.
-They sometimes hesitate when they see you, rather than shooting anything that moves.
These factors become increasingly deadly as you turn up the difficulty.
Be warned, the AI rework is most deadly for thier group tactics, so the AI amount should be set to low if you really want an easier time!
Future Intentions
Updating mod for every release, while preserving any new AI logic.
Anything else the community requests will be considered!
// Orignal mod notes worth including //
Scavs are more cowardly and will run away more often and usually stick to large groups.
Raiders are very aggressive and do not scare easy.
PMCs are cautious and deadly. They will often wait you out instead of charging forward like before.
The aim is to make AI that is challenging and brutal, but fair. I try to avoid bots with insane aim and vision because that kind of thing seems unfair to me.
The goal is to imitate real players as much as possible.
Raiders only show up on reserve and labs except very rarely for boss spawns. There are no scavs in labs, and only a few scavs on reserve at the start.
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IP属地:河南1楼2020-08-10 00:38回复
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    IP属地:河南2楼2020-08-10 00:38
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      顶顶


      IP属地:湖北来自Android客户端3楼2020-12-10 12:22
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        12.8能用不


        IP属地:山东来自Android客户端4楼2020-12-22 08:06
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