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【DustloopWiki翻译】如月琴恩

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“尼桑!!哈哈哈哈哈哈哈!!!”
(拉格纳布拉德艾奇使用了亲情破颜拳!)
(效果拔群!!!)
我已经感觉没有下一期了的样子
反正大学期末事多,我又是个懒B,根本不学习的那种
以及我的GG/BB翻奏专辑,我都怀疑大学剩下两年半我能不能做出来


IP属地:安徽1楼2019-11-19 23:03回复
    2l照样说点别的东西
    “你们如月家是不是还有位女性叫如月真绫?”
    Jin:“???????”


    IP属地:安徽2楼2019-11-19 23:04
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      Jin Kisaragi
      如月琴恩
      Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself.
      琴恩是世界虚空情报统治机构的陆军少校,也是其精英指挥官之一。除了他广为人知的冷酷镇静的风度,他同样有很强的嫉妒心,很强的野心,占有欲极强,很少考虑其他人的感受,仿佛把他们当做不起眼的碍事者一般。在斑鸠内战中,他展示出强大的战斗技术,为自己赢得了陆军少校的军衔以及“斑鸠英雄”的称号。当他得知拉格纳·布拉德艾奇动身,立刻擅自离职,独自去猎杀目标。
      黑 丝 基 佬(确信)
      Jin算是正面角色里最不讨人喜欢的那个,反正我是这么想的。看CF的剧情时Jin一直给我一种及其欠打的感觉,语气很令人火大(同样算是CV柿原彻也的魅力)。
      (于是开始的几小时练习模式专门揍他。正好我一开始(直到现在)只玩拉格纳。反正2P默认就是你!)
      虽然也是新手挚友,不过我是各种用不来……我可能这辈子就只会用拉格纳和直人了(暴论)。


      IP属地:安徽3楼2019-11-19 23:05
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        Drive: Frostbite
        驱动能力:霜冻
        Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities.
        As a basic rule of thumb, Jin can use his Drive normals as only the first freeze in a combo, and his EX Specials for further freezes.
        霜冻允许琴恩冻住他的对手,允许拓展连段,用非常规手段重设机会。
        一条基本规则是,琴恩用D键普通技只能冻住对手一次,他的EX必杀技则可以更进一步地冻住对手。
        EX Specials
        EX必杀技
        Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena.
        All of Jin's EX Specials freeze the opponent and have Freeze Count 10, effectively ignoring the Freeze Count limit.
        If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C).
        All EX Specials trigger Heat cooldown for 180 frames upon use.
        琴恩的部分必杀技需要消耗25Heat,类似GGAC里的Force Break(能力突破技?),或者街霸4的EX攻击,或者女神异闻录4竞技场的SB技能(??)
        所有琴恩的EX必杀技的冰冻上限是10次,有效的无视了冰冻次数的限制。
        如果需要消耗火热值的时候火热值不够,则会变成普通版必杀技。(比如说10火热值状态下,623D会变成623C)
        使用EX必杀技会导致火热值冷却180帧。
        Overdrive: Frost End
        能力超载:霜末
        Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.).
        Sword normals (5C, 2C, 3C, 6C, j.C, j.2C) will now freeze the opponent and have a Freeze Count limit of 3.
        Normal Drives (5D, 2D, 6D, j.D) gain an extended Freeze Count limit of 3.
        Special moves will now freeze the opponent and have a Freeze Count limit of 5.
        Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for a longer period of time.
        EX Specials gain additional properties: 214D~C wall bounces, j.214D ground bounces, 22C~D deals more hits and additional damage, and 623D(2) wallbounces the opponent.
        EX Specials lose their 180F cooldown period.
        Because of these new properties, Jin can use Overdrive to either do lots of unburstable damage like most characters, or to go for resets using Freeze.
        霜末是琴恩的能力超载。OD期间,所有用刀的技能以及必杀技都会冻住对手,普通D技的冰冻上限会改变,EX必杀技会得到额外的属性(弹地弹墙等)
        刀普通技(5C,2C,3C,6C,j.C,j.2C)的冰冻上限是3次。
        普通D技(5D,2D,6D,j.D)的冰冻上限是5次。帧数优势更明显,冰冻时间也会更长。
        EX必杀技会得到额外的属性:214D~C造成弹墙,j.214D造成弹地,22C~D造成更多击中和额外伤害,623D(2)造成弹墙。
        EX必杀技不再造成火热值冷却效果。
        因为有了新的属性,琴恩靠OD可以制造大量伤害或者靠冰冻重设对峙状态。


        IP属地:安徽4楼2019-11-19 23:06
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          系统数据:
          血量:11000
          连击比率:60%
          跳跃起手:4F
          后跳步:22F 1-5F无敌
          移动手段:
          二段跳,一次空中突进,前冲类型:奔跑
          游玩风格:均衡


          IP属地:安徽5楼2019-11-19 23:07
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            Strength
            Jin has tools to deal with just about any situation, from air-to-air battles to both short and long range ground battles.
            High average damage. Almost every combo's damage about or near 3000. Jin can hitconfirm pretty much everything and turn those hitconfirms into damaging combos, especially when he has 25 Heat.
            Has access to various reversal options, including two reversal DPs (DP C and DP D), which cover different situations, as well as a counter super (Yukikaze).
            One of the better Overdrives in terms of reset play by freeze.
            He can play an effective zoning game with his projectiles (Ice Blades) and his pokes, such as 5C, 5D, 2D, and j.C.
            Jin is a fairly straightforward character, making him perfect for newbies. His bread and butter combos are relatively simple in terms of execution.
            Very strong, safe pressure: Jin excels at placing opponents in frightening situations and can force such situations easily.
            优点:
            琴恩几乎能应对所有情况,从空战到近远距离的攻击。
            平均伤害高。几乎每个连段都能打个接近3000的伤害。琴恩能非常轻松的确认,带入连段,尤其是有25火热值的时候。
            有多样化的逆转手段,包括两个逆转升龙,用于不同的情况,还有一个当身超必杀(Yukikaze,雪风)。
            较好的OD——靠冰冻能力重设对峙状态。
            可以利用飞行道具进行有效的弹幕战(冰刀)结合5C,5D,2D,j.C戳人。
            琴恩是非常直接的角色,对新手十分友好。他的基本连段非常容易打出。
            非常强,施压安全:非常擅长置对手于不利境地。
            Weaknesses
            Jin's basic high/low mixup is weak without 25-50 Heat when he can use TK Hizangeki or RC 6A.
            While Jin's "pressure" is strong, his "mixup" is less "wild" than other characters'; consequently, Jin relies on punishing opponents for selecting their defensive options poorly, utilizing frame traps, etc., all of which require a solid understanding of pressure situations to properly utilize.
            缺点:
            没有25-50火热值时,中下则能力弱。比如最速空中214D,或者RC 6A。
            尽管琴恩擅长施压,但是他的二则手段没有其他角色丰富。所以,琴恩依赖于抓对手的破绽,找到对方不擅长的防御位置,利用帧数陷阱等等,所有这些都需要对情况的着实理解。


            IP属地:安徽6楼2019-11-19 23:07
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              下面是普通技


              IP属地:安徽7楼2019-11-19 23:08
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                5A
                "Proceed this way to the trash can, if you please"
                “垃圾桶,这边请。”

                伤害:300
                取消:自我取消,跳跃取消,必杀取消,RC
                起手修正:100
                连段修正:82
                跟随连段长度:一般
                防御:全防
                等级:1
                属性:身
                起手:6
                判定:3
                恢复:11
                帧数优势:-2
                防御硬直:11
                受创硬直:12
                不可受身时间:12
                击中时停:9
                无敌:
                Standard jab. Whiffs on crouching opponents except those with large crouching hitboxes, such as Tager and Relius. Can be used as an antiair against late/weak jumpins. Jump cancelable on hit and block.
                标准刺拳。除了蹲下之后架子还很大的角色(帝卡,雷利乌斯之类的)之外对所有角色蹲姿挥空。可以用于对晚起跳或者弱跳的对空。击中或者被防都可以跳跃取消。


                IP属地:安徽8楼2019-11-19 23:11
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                  5B
                  Great tool for its range and speed.
                  距离和速度都不错的好招数

                  伤害:400*2
                  取消:必杀取消,跳跃取消(击中),RC
                  起手修正:100
                  连段修正:85
                  跟随连段长度:长
                  防御:上段
                  等级:2
                  属性:身
                  起手:8
                  判定:4(2)1
                  恢复:16
                  帧数优势:-3
                  防御硬直:13
                  受创硬直:14
                  不可受身时间:14
                  击中时停:10
                  无敌:
                  CF 2.0: Startup changed from 7f to 8f.
                  A two hit move. Both hits have a slight vacuum effect. It has good reach and quick a startup, making it a common combo starter. Used as a frame trap tool since it can cancel into many normals, and being only -3, makes the opponent guess if you will frame trap them with a gatling or reset pressure. Has a backward hitbox that is capable of hitting cross-up. In addition to its use in pressure, 5B is also part of Jin's neutral game; it can even anti-air or catch an opppnent who air techs poorly. Can be jump canceled on hit only.
                  CF2.0版起手从7变成8帧
                  两击的招数。每个击中都会稍微把对手往这边拉。腿较长,起手快,可以作为一般的连段起手。由于可取消的普通技很多,而且帧数优势只有-3,可以制造帧数陷阱,让对手猜测你是要制造帧数陷阱还是继续施压或者是重设压力。在后面也有一些攻击判定,可以用于正反打。除了在施压方面的用处,5B也是Jin玩立回的部分之一:它甚至还能对空,或者逮住某些起身很费劲的角色。只有在击中时才能跳跃取消。


                  IP属地:安徽9楼2019-11-19 23:11
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                    5C
                    Good zoning tool.
                    一个保持距离的好手段

                    伤害:800
                    取消:必杀取消,跳跃取消,RC
                    起手修正:100
                    连段修正:89
                    跟随连段长度:长
                    防御:上段
                    等级:3
                    属性:B
                    起手:10
                    判定:4
                    恢复:19
                    帧数优势:-6
                    防御硬直:13
                    受创硬直:17
                    不可受身时间:20
                    击中时停:11
                    无敌:
                    OD版冰冻30f(40f??),冰冻次数3次。
                    (这个数据,两个页面不一致)
                    A strong zoning and neutral tool. One of Jin's best pokes. It has a pretty quick startup, particularly for its range. Use it as a frame trap or to fish for CHs in neutral. Jump cancelable on hit and block. On CH, 5C > 3C will confirm even at max range.
                    The first active frame has little horizontal range, but can actually hit opponents above Jin's head, also making this a (situational) antiair!
                    强大的放置与立回的手段。Jin最好的戳人技能之一。很快的起手,还有它的距离很长。用于帧数陷阱,或者立回时摸奖摸个Counter出来。击中或者被防时可以跳跃取消。Counter状态下,5C > 3C甚至在最远距离上都可以确认。


                    IP属地:安徽10楼2019-11-19 23:12
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                      2A

                      伤害:300
                      取消:自我取消,必杀取消,跳跃取消,RC
                      起手修正:100
                      连段修正:80
                      跟随连段长度:一般
                      防御:全防
                      等级:1
                      属性:脚
                      起手:7
                      判定:4
                      恢复:9
                      帧数优势:-1
                      防御硬直:11
                      受创硬直:12
                      不可受身时间:12
                      击中时停:9
                      无敌:
                      Average startup but it has decent reach and is only -1 on block. Mostly used for stagger pressure and sometimes as a situational antiair, as Jin's hitbox shrinks quite a bit, allowing him to low profile some air attacks, such as his own j.B. Jump cancelable on hit and block. It also has use as a meaty, as if an opponent tries to forward roll, Jin will autocorrect and tag them, while an opponent who neutral techs will block 2A.
                      平均水平的起手,不过距离不错,并且帧数优势只有-1。大部分还是用于击垮压力,有时候也能对空,因为Jin的受创判定会稍微缩小一点,能用低身位躲过某些空中攻击,比如他自己的j.B。
                      击中或者被防都可以跳跃取消。也可以用于?(Meaty这个不会翻译了嗷……),比如一个对手想要前滚翻,Jin会自动转向并且点到他们,而水平起身的则会防住2A。


                      IP属地:安徽11楼2019-11-19 23:16
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                        2B
                        Slight phantom hitbox past his hand.
                        实际的判定会往手外面去一点

                        伤害:600
                        取消:必杀取消,RC
                        起手修正:90
                        连段修正:85
                        跟随连段长度:长
                        防御:下段
                        等级:2
                        属性:脚
                        起手:9
                        判定:2
                        恢复:15
                        帧数优势:-3
                        防御硬直:13
                        受创硬直:14
                        不可受身时间:14
                        击中时停:10
                        无敌:
                        Hits low. Two frames slower than 2A, but 2B has more range and is a better starter; in return, it has more recovery than 2A. Can be used to reset pressure from time to time. Gained one active frame in 2.0, though total duration on whiff remains unchanged.
                        下端攻击。比2A慢个两帧,不过2B距离更长,作为起手也更好——相对的,恢复比2A长。可以不时地重设压力。2.0版多了1帧判定,虽然说挥空后的总时长没变。


                        IP属地:安徽12楼2019-11-19 23:16
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                          2C
                          Huge vertical range, head invul.
                          巨大的垂直范围,对头无敌

                          伤害:930
                          取消:必杀取消,跳跃取消,RC
                          起手修正:90
                          连段修正:89
                          跟随连段长度:长
                          防御:上段
                          等级:3
                          属性:身
                          起手:17
                          判定:3
                          恢复:31
                          帧数优势:-17
                          防御硬直:16
                          受创硬直:17
                          不可受身时间:24
                          击中时停:11
                          无敌:9-19对头无敌
                          OD下冰冻30帧,冰冻次数3次(此处也有30f与40f的不同说法……)
                          It has a huge vertical hitbox but it has significant startup and recovery. Can be used as an effective frame trap due to long startup and good reward on counter hit. As an antiair, 2C is slower than some of Jin's other options, but it has a lengthy period of head invul and great vertical range, making it useful against certain air approaches; however, 2C can be beaten by quick attacks due to its startup. Those weaknesses aside, 2C has amazing vertical range and is your strongest option against air attacks directly above your head. Jump-cancellable on block, so even if an opponent tries to bait 2C with a double jump, you retain the option of jump-cancelling, albeit perhaps not offensive momentum.
                          巨大的垂直判定范围,也有不能不注意的的长起手和慢恢复。很长的起手,可以用于帧数陷阱,摸Counter。作为对空手段来说,2C比Jin的其他一些选项要慢,不过对头无敌的时间还挺长,而且垂直距离很远,对部分空中的进攻很有效。但是,2C会因为慢速起手被一些快速的攻击打到。除了这些弱点,2C有惊人的垂直距离而且是对头顶上对空最强力的手段。被防住可以跳跃取消,所以即使对手用二段跳去勾引2C,你还是有机会打乱他的小算盘,即使对方都失去了进攻时的惯性残留(?)。


                          IP属地:安徽13楼2019-11-19 23:17
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                            6C
                            Combo filler, especially in the corner.
                            连段填充技,尤其是在版边。
                            ——“木大木大!”

                            伤害:1060
                            取消:必杀取消,RC
                            起手修正:100
                            连段修正:84
                            跟随连段长度:长
                            防御:上段
                            等级:5
                            属性:B
                            起手:19
                            判定:3
                            恢复:31
                            帧数优势:-13
                            防御硬直:20
                            受创硬直:击飞
                            不可受身时间:36
                            击中时停:13
                            无敌:
                            OD版冰冻45f,冰冻次数3次(这里的帧数一致了)
                            It has a pretty good vertical hitbox, so it can be used as a situational antiair in the corner, though it lacks head invul. Jin moves forward while performing the attack. Other than that, this move is mostly used as combo filler or as a high risk frame trap. One of Jin's strongest combo starters. 6C > 6D can be used against opponents who are truly respecting your pressure or you can cancel 6C into 236D for a true blockstring.
                            垂直距离的判定不错。某种意义上可以在版边用作对空,虽然没得对头无敌。Jin用这招时会往前移动一段距离。除此以外,基本上这招还是用于连段组成或者是高风险的帧数陷阱。Jin最强的起手之一。6C > 6D可以对抗防(respect……?)你施压放的特别潇洒的对手,或者你可以取消6C为236D来制造一个真正的施压段。


                            IP属地:安徽16楼2019-11-19 23:19
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                              3C
                              Combo ender, occasional footsie tool.
                              连段收尾,有时会用于勾人。

                              伤害:900
                              取消:必杀取消,RC
                              起手修正:90
                              连段修正:89
                              跟随连段长度:长
                              防御:下段
                              等级:3
                              属性:脚
                              起手:13
                              判定:4
                              恢复:28
                              帧数优势:-15
                              防御硬直:16
                              受创硬直:击飞
                              不可受身时间:26
                              击中时停:11
                              无敌:
                              OD状态下冰冻30f,冰冻次数3次(其中一个页面缺少对OD下冰冻时长的描述)
                              Jin's sweep, redrawn to now use his sword so it can now cause freeze during Overdrive. It has long reach and fast startup for its range, but it's puni****le on block if you don't special cancel it. It can also be used to low profile under certain moves, such as Ragna's 5B at max range or ground projectiles, but beware the long recovery. Jin steps forward before attacking, giving 3C more range than the image suggests.
                              Jin的扫地招,重画的动画使用它的剑所以现在OD时可以冰冻了。距离?ざ?移鹗直冉峡欤?还?环雷×擞置挥杏帽厣比∠?裁吹模?岜环?。对于某些招数也可以考这招的低身位躲过去,比如最大距离上拉格纳的5B或者地面的某些飞行道具,不过注意这招的长恢复。Jin会在攻击之前往前走一小段,所以实际距离要比单纯的动画远一些。


                              IP属地:安徽17楼2019-11-19 23:20
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