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【关于更新】3月20日1.0.4版本更新 人工翻译

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IP属地:越南1楼2018-03-21 00:34回复
    Heroes
    各位英雄们
    Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:
    欢迎来到1.0.4补丁。这个补丁包括各种修复和调整,稳定改进和平衡调整。更新列表如下:


    IP属地:越南2楼2018-03-21 00:35
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      插眼


      IP属地:广东来自Android客户端3楼2018-03-21 00:36
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        4楼2018-03-21 00:38
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          赶上直播


          IP属地:广东来自Android客户端5楼2018-03-21 00:39
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            大标题:【Skittergate】(最终关)
            小标题:【One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.】
            我们关注的领域之一是Skittergate(最终关)水平和结束战斗。这个补丁解决了许多我们已经知道的bug。
            1.Players’ buffs and talents will not be removed when they move through the portal.
            玩家通过传送门时,玩家的buff和天赋将不会被移除。
            2.Fixed issues with the final boss’ HP bar showing negative values for clients.
            修正了最终boss的HP bar给大家显示不正确的问题
            3.Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
            修正了一些动画道具的水平:之前他们的状态不会同步给刚加入的玩家。
            4.The final boss will no longer get stuck in corners, or spawn outside the combat area.
            最终的BOSS将不再被困在角落里,或者在战斗区域之外产生。
            5.Fixed a crash when the final boss would cast a spell on a player that left the game.
            修正了当最后一个BOSS对一个离开游戏的玩家施放法术时产生崩溃。
            6.The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
            最后的BOSS在Skittergate(最终关)上的战斗分为两个阶段。战斗的持续时间现在在两个部分之间更加平等。
            7.The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
            在Skittergate(最终关)BOSS在第一个形态时候更能抵抗突发攻击,但是他的枪伤害降低了。第二形态的BOSS的健康状况下降了约三分之一。
            8.Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
            在Skittergate(最终关)的BOSS战中 敌人产生已被调整以减少某些敌人类型的频率。如狂暴战士和防御单位。


            IP属地:越南6楼2018-03-21 00:41
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              最后一关的山洞里面眼睛都要亮瞎了 估计是外包盲人在弄


              IP属地:四川8楼2018-03-21 00:44
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                大标题:【Burblespue Halescourge】(霍尔克齐最终BOSS)
                小标题:【Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool】.
                与其他领主相比,Bubblespit Halleberry(霍尔克齐最终BOSS)有点困难,也更加无情,这主要是由于不可避免的攻击和一个高的生命值。
                小标题:【We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.】
                我们仍然希望这场斗争具有挑战性,与其他领主不同,但我们调整burgersnot(霍尔克齐最终BOSS)战斗使它更加公平和平衡。
                1.Max health reduced by 10% for all difficulties.
                所有的困难中最高生命值都减少了10%。
                2.Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
                Plague Wave(霍尔克齐最终BOSS招式)。三次瘟疫波攻击的角度增加了,让玩家在躲避时可以有更多的空间。
                3.Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
                当玩家躲闪的时候,可以通过降低碰撞半径来更有效地躲避瘟疫(招式)。
                4.Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
                在传奇难度下,狂怒者的数量从减少了由5变成3。
                5.Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
                在冠军跟传奇难度下,在产生狂战士和混沌战士时减少掠夺者产生数量


                IP属地:越南10楼2018-03-21 00:47
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                  IP属地:越南12楼2018-03-21 01:07
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                    大标题:【Fixes / Tweaks】【修复/调整】
                    1.Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
                    修正一个问题,bile巨魔(吐胆汁的那个BOSS)蹲伏的时候会困在一个动画循环里时,或者当它靠近特定的墙壁时。
                    2.Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
                    调整 当bile巨魔看不到玩家时一些攻击将不会触发
                    3.Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
                    修正了一个会导致巨鼠(BOSS)迅速的执行他的推击的BUG。
                    下面这句不大理解
                    4.Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
                    修正了当其他所有玩家被击倒或死亡时,chaos怪物出现在当玩家被抓住的时候会卡住的问题。
                    5.The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
                    水蛭魔法师(吸人怪)在抓住目标之前不会再伤害目标,即传送到玩家身上也将不再伤害他们。
                    6.Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
                    波束攻击(激光法杖)现在是每一次过火的次数确认暴击(每0.45秒),而不是攻击持续时间。这一变化是为了确保可预测的临界速率不能**纵。
                    7.Fixed Fencing sword pistol shot to not do less damage when critting.
                    修复击剑的手枪射击在暴击时造成更小的伤害。
                    8.When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
                    在近战攻击中攻速buff结束,将导致攻击无效。这在缓慢的大范围攻击的武器中更为明显。在开始动作动作时攻击将保留任何攻击速度的buff。
                    9.Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
                    修正了十字弓有时会触发两次射击的问题,当它在被移除弹药消耗状态下时,比如赏金猎人的天赋。
                    10.Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
                    修正了克鲁伯的猎人职业技能,在停用后正确重置FOV。
                    11.Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
                    修正了用“临界打击效果”的散弹枪爆头时候错误的获得力量等级的额外增加伤害
                    12.Added over 2000 new missing localized subtitles for voice over, in all languages.
                    在所有语言中添加了超过2000个新缺失的本地化字幕。


                    IP属地:越南13楼2018-03-21 01:26
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                      IP属地:越南14楼2018-03-21 01:34
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                        意思是矮人不能嘲讽boss还没修复?


                        IP属地:德国15楼2018-03-21 03:21
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                          IP属地:辽宁16楼2018-03-21 03:41
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                            感谢楼主


                            IP属地:北京来自iPhone客户端17楼2018-03-21 09:11
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                              激光杖算是削了么


                              IP属地:浙江来自iPhone客户端18楼2018-03-21 09:20
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