大标题:【Balancing Spawns】【 平衡产生怪数量】
小标题:【We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.】
【我们正在调整我们如何产生怪。现在,精英怪的分布更为平稳。之前在较高的难度下,产生重甲类型的怪有点多。】
小标题:【We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.】
【我们也在对我们如何产生特殊怪进行调整,例如:刺客鼠,远程投毒鼠,和勾人鼠。每次你玩一个关卡时,Conflict Director(管理突发事件的系统)将等级划分为几个部分,主要是产生老鼠或精英敌人,或者两者混合】
1.Recruit Difficulty:普通难度
Removed double chance of disabler specials for Skaven segments.
特殊让人残废的老鼠出现的可能性减小到一半
2.Veteran Difficulty:困难难度
Removed double chance of disabler specials for Skaven segments.
把特殊让人残废的老鼠出现的可能性减小到一半
Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
增加了Chaos怪部分与特殊怪出现间隔时间,比其他怪部分要低一些。
3.Champion Difficulty冠军难度
Removed the increased chance for spawning disabler specials.
移除增加特殊让人残废的老鼠出现的概率
Increased time between specials spawn slightly for Mixed and Skaven segments.
略微增加了各种特殊怪混合出现和鼠潮产生的时间间隔
4.Legend Difficulty传奇难度
Removed the increased chance for spawning disabler specials.
移除增加特殊让人残废的老鼠出现几率
Increased time between specials spawn for Skaven segments.
增加了特殊怪出现与鼠潮产生的时间间隔
Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
增加了特殊怪与chaos部分时间间隔一点点,因为他们总的量本来就不多
小标题:【We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.】
【我们还用默认的普通难度设置来解决一个关于传奇难度下大多数敌潮数量的问题。在传奇难度中我们现在正确使敌潮在具体时间下刷新不小于3波。请享受。】
小标题:【Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.】
【总的来说,对于传奇难度的平衡改动提供了一个更加多样化,公平,和有趣的经验,在更高难度的设置,有三倍多的敌潮以提供更多乐趣。】
小标题:【The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.】
【我们对于特殊怪的调整也改善了敌人的变化,但同时我们也增加了时机来减少垃圾的游戏体验过程。】
小标题:【stay tuned to a future dev-stream with all the details on the Conflict Director!】
【请继续关注未来的dev-stream,所有的细节都在Conflict Director!】