这个是盗贼先驱Ming早年提出的AEP装备分值计算系统“Agility Equivalence Points的缩写 ”,经过游戏版本多次的改进,装备的分值算法也已经多次修改。早年的版本在网站(shadowpanther点奈特)上已经找不到了。经过大量的搜索和排查,我找到了一些12-13年前的记录,今天整理文档的时候翻出来了,分享给大家。
不过我估计在这里会认真去看的,应该不会超过5个人。就算有1个人看,我觉得还是值得的!
Ming提出的概念就是 装备上属性按照都有一个分,这样方便对装备的取舍。所有的属性按照敏捷的价值算。
力量 (0.5), 敏捷(1), 耐力(1), 暴击 (10), 命中(7.5),闪避(5), 招架 (5), 强度 (0.5).
当然在这个公式里敏捷和耐力的价值是同等的,因为要考虑到PVP,得看装备综合分。
如果是纯PVE输出可以将耐力,闪避,和招架的分值归零,忽略这部分数值,更方便取舍装备。又称EAEP分值。
以下是我在网上找到的2005年当年的原文,有兴趣的可以自己看一下。
我用战斗匕首模拟器做了一张装备权重表,但是百度的共享机制实在捉急,发了几次都被系统删了,所以罢了。
可以参见各个装备后面的AEP分值和EAEP分值,分值后面的No.是2个分值各自的排名。
Around May of 2005, Ming started a thread on the Rogue forums where he was devising an Agility comparison system for comparing gear using the formula 10 Agility = 10 Stamina = 20 Strength = 20 Attack Power = 1% Crit. One of the first people who responded to the thread coined the phrase "Agility Equivalence Points" and his formula has been know as AEP ever since.
Rogues
Based on the Forum Discussion initiated by Ming from Lightning's Blade.
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power = 5 Daggers = 4 Any Resistance = 5 Health/5 Sec. = 50 Armor
For Rogues, two other formulas are useful:
Sinister Strike AEP Formula: .33 Avg. SS Dam. = 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5 Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 AP = 4 Any Resist = 5 Health/5 Sec. = 50 AC
Off Hand AEP Formula: .17 Off Hand DPS = 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5 Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 AP = 4 Any Resist = 5 Health/5 Sec. = 50 AC
2006
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power = 5 Daggers = 4 Any Resistance = 5 Health/5 Sec. = 50 Armor
2005
Currently hard-coded to calculate "Agility Equivalent Points" based on a system devised by Ming of Lightning's Blade to value Rogue items. It basically assigns values to Strength, Agility, Stamina, Crit%, Hit%, Dodge%, Parry%, and Attack Power. Current weights are Strength (0.5), Agility (1), Stamina (1), Crit% (10), Hit% (7.5), Dodge% (5), Parry% (5), and Attack Power (0.5). Future changes will allow you to change the weights on the fly and save those changes, as well as parsing other stats and item attributes, making the tool useful for all classes.













不过我估计在这里会认真去看的,应该不会超过5个人。就算有1个人看,我觉得还是值得的!
Ming提出的概念就是 装备上属性按照都有一个分,这样方便对装备的取舍。所有的属性按照敏捷的价值算。
力量 (0.5), 敏捷(1), 耐力(1), 暴击 (10), 命中(7.5),闪避(5), 招架 (5), 强度 (0.5).
当然在这个公式里敏捷和耐力的价值是同等的,因为要考虑到PVP,得看装备综合分。
如果是纯PVE输出可以将耐力,闪避,和招架的分值归零,忽略这部分数值,更方便取舍装备。又称EAEP分值。
以下是我在网上找到的2005年当年的原文,有兴趣的可以自己看一下。
我用战斗匕首模拟器做了一张装备权重表,但是百度的共享机制实在捉急,发了几次都被系统删了,所以罢了。
可以参见各个装备后面的AEP分值和EAEP分值,分值后面的No.是2个分值各自的排名。
Around May of 2005, Ming started a thread on the Rogue forums where he was devising an Agility comparison system for comparing gear using the formula 10 Agility = 10 Stamina = 20 Strength = 20 Attack Power = 1% Crit. One of the first people who responded to the thread coined the phrase "Agility Equivalence Points" and his formula has been know as AEP ever since.
Rogues
Based on the Forum Discussion initiated by Ming from Lightning's Blade.
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power = 5 Daggers = 4 Any Resistance = 5 Health/5 Sec. = 50 Armor
For Rogues, two other formulas are useful:
Sinister Strike AEP Formula: .33 Avg. SS Dam. = 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5 Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 AP = 4 Any Resist = 5 Health/5 Sec. = 50 AC
Off Hand AEP Formula: .17 Off Hand DPS = 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5 Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 AP = 4 Any Resist = 5 Health/5 Sec. = 50 AC
2006
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = .2% Dodge = .13% Parry = .13% To Hit = 2 Attack Power = 5 Daggers = 4 Any Resistance = 5 Health/5 Sec. = 50 Armor
2005
Currently hard-coded to calculate "Agility Equivalent Points" based on a system devised by Ming of Lightning's Blade to value Rogue items. It basically assigns values to Strength, Agility, Stamina, Crit%, Hit%, Dodge%, Parry%, and Attack Power. Current weights are Strength (0.5), Agility (1), Stamina (1), Crit% (10), Hit% (7.5), Dodge% (5), Parry% (5), and Attack Power (0.5). Future changes will allow you to change the weights on the fly and save those changes, as well as parsing other stats and item attributes, making the tool useful for all classes.






























