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2017年4月13日19点更新 谷歌翻译

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我们刚刚发布了一个新的更新。亮点包括功能驾驶舱显示屏,还有一个神秘的外星人种族,被称为“古人”。
您可以在下面看到完整的更改列表。
我们也可以在Mac上提供这个更新,但是在构建过程中出现问题的时候,稍微延迟了大约8个小时。抱歉给你带来不便。
如果你想知道,一个巨大的太空卡车后面的版本0.5和0.6落下来。在开玩笑的一边,很多评论表明,版本号通常与完成百分比相关(尽管它们真的只是数字给我们),所以我们决定和0.7版一起玩,因为包括功能驾驶舱,雕文和古人都是大补充,我们正在快速完成发行。


IP属地:四川1楼2017-04-13 19:10回复
    新功能
    增添了神秘的外星人种族,被称为“古人”
    添加了古代结构,作为捷径
    添加了字形,第二种增强功能
    为所有玩家船添加功能,动画驾驶舱显示
    增加了在驾驶舱视图中隐藏HUD的选项
    增加新的装置:导弹炮塔


    IP属地:四川2楼2017-04-13 19:11
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      调整
      调整遗弃殖民地站点以获得更好的性能并避免崩溃
      货机携带的集装箱现在有个人外观(信用,设备,燃料)
      新的动画跳闸抑制网
      重做导弹防御系统具有活跃的持续时间,而不需要手动激活
      长时间直到奥卡尔力量到达后,警戒显示,不要让他们有跳跃抑制
      删除碰撞损伤子程序,并将其作为无限漂移子程序的正效应
      改变了感觉过载子程序,以便不再显示船体和屏障栏,而不是早些时候抵达的Okkar力
      进一步降低无限漂移子程序的惯性衰减
      改变了具有“II”后缀的所有主要武器的武器名称和描述
      重命名了几个子程序
      奥克卡尔部队和殖民军舰现在将无法在云端地点跟踪你
      盾牌现在以0马力开始,并在拾取后立即重新生成
      提高等离子矿井的使用寿命,防止用户触发
      增加前盾发电机的冷却时间
      增加时间延长器的冷却持续时间和减少Mk2&Mk3效果持续时间
      增加光束激光II充电持续时间
      追求奥卡尔的力量会降低燃料的倾向
      列出支持者姓名
      使用支持者名字为玩家和最想要的罪犯
      在代号和设备描述中包括支持公司名称
      降低侦察兵的生命值 - 以250(而不是300)为起点,现在只能上升到355,
      减少殖民地站激光陷阱船体损坏
      力场发电机不再受区域损坏的影响
      优化整体性能
      一些次要的UI更改
      调整颜色分级在某些环境中更好地工作
      歹徒现在被称为“非法轰炸机”


      IP属地:四川3楼2017-04-13 19:11
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        Bug修复
        固定无人机覆盖不起作用
        修正了Shield Booster实际上会增加关机持续时间和充电延迟的错误,而不是减少它
        修正了一些对话框未被发音,并且不会受到音量变化的影响
        修复了可能在设备屏幕中导出项目动作框的错误
        修复了一个错误,当您从旧的沉船抢走已安装MODS的设备时,游戏崩溃
        固定灰色Goo不产卵
        如果已经收集了所有子程序,固定子程序spawner不会消失
        固定子程序直线不能从玩家的导弹中移除归位能力
        固定子程序跳转修复不能恢复正确的健康数量
        固定不能用右键滚动perk描述框
        修正了一些perk值错误地四舍五入到整数值
        在选择跳转目的地之前按住标签固定死锁
        固定货轮不受扫描影响
        在制作多个项目时,固定制作列表重点在条目之间跳转
        固定武器充电声音在充电时切换武器时仍然播放


        IP属地:四川4楼2017-04-13 19:11
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          原文:
          We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
          You can see the complete list of changes below.
          We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.
          Version 0.5 and 0.6 fell of the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.
          New Features
          Added mysterious alien race, referred to as "The Ancients"
          Added ancient structures, which work as shortcuts
          Added Glyphs, the second kind of Enhancements
          Added functional, animated cockpit displays for all player ships
          Added option to hide HUD in cockpit view
          Added new device: Missile Turret
          Tweaks
          Tweaked derelict colonial stations to get better performance and avoid crashes
          Containers carried by freighters now have individual looks (Credits, equipment, fuel...)
          New animated Jump Suppressor Mesh
          Reworked Missile Defense System to have an active duration rather than requiring manual activation
          Prolong time until Okkar forces arrive after alert is shown and don't let them have jump suppressors
          Removed Collision Damage subroutine and added it as positive effect for Infinite Drift subroutine
          Changed sensory overload subroutine so that hull and shield bars are not shown anymore instead of okkar forces arriving earlier
          Further decreased inertia dampening for Infinite Drift subroutine
          Changed weapon names and descriptions of all primary weapons that had a 'II' suffix
          Renamed a few subroutines
          Okkar forces and Colonial warships now won't be able to track you down in cloud field locations
          Shields now start with 0 hp and immediately regenerate when picked up
          Increased Plasma Mine life time and prevent triggering by user
          Increased Front Shield Generator cooldown duration
          Increased Time Extender cooldown duration and decreased Mk2 & Mk3 effect duration
          Increased Beam Laser II charge duration
          Let pursuing Okkar forces drop inferior loot with a tendency towards fuel
          List backer names in credits
          Use backer-penned names for players and most wanted criminals
          Included backer corporation names in codex and equipment descriptions
          Reduced Scout hitpoints - starts with 250 (instead of 300) and can only go up to 355 with hull hitpoints perk now
          Reduced colonial station laser trap hull damage
          Forcefield generators are no longer affected by area damage
          Optimized overall performance
          Some minor UI changes
          Tweaked color grading to work better in some environments
          Outlaw Chief is now called Outlaw Bomber
          Bugfixes
          Fixed Drone Override that was not working
          Fixed bug where the Shield Booster would actually increase the Shut Down Duration and Recharge Delay instead of decreasing it
          Fixed some dialogs not being spoken and not being affected by voice volume change
          Fixed a bug where it was possible to navigate out of the item action box with in equipment screen
          Fixed a bug where the game crashed when looting devices with installed mods from your old shipwreck
          Fixed Grey Goo not spawning
          Fixed subroutine spawner not disappearing if all subroutines have been collected
          Fixed subroutine Beeline not removing homing ability from player's missiles
          Fixed subroutine Jump Repairs not restoring the correct amount of health
          Fixed not being able to scroll perk description box with right stick
          Fixed some perk values falsely rounded to integer values
          Fixed deadlock when pressing tab before selecting jump destination
          Fixed freighter wrecks not being affected by scanning
          Fixed crafting list focus jumping between entries while crafting multiple items
          Fixed weapon charge sound still playing when switching weapons while charging


          IP属地:四川5楼2017-04-13 19:12
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            IP属地:上海来自Android客户端6楼2017-04-14 10:42
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