原文:
We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".
You can see the complete list of changes below.
We're able to offer this update on Mac as well, however with a slight delay of about 8 hours as something went wrong during build process. Sorry for the inconvenience.
Version 0.5 and 0.6 fell of the back of a gigantic space truck, if you're wondering. Kidding aside, a lot of comments indicated that version numbers were often being associated with completion percentage (though they're really just numbers to us), so we've decided to play along and go with version 0.7 - as the inclusion of the functional cockpits, the Glyphs and the Ancients are all big additions and we're fast-approaching full release.
New Features
Added mysterious alien race, referred to as "The Ancients"
Added ancient structures, which work as shortcuts
Added Glyphs, the second kind of Enhancements
Added functional, animated cockpit displays for all player ships
Added option to hide HUD in cockpit view
Added new device: Missile Turret
Tweaks
Tweaked derelict colonial stations to get better performance and avoid crashes
Containers carried by freighters now have individual looks (Credits, equipment, fuel...)
New animated Jump Suppressor Mesh
Reworked Missile Defense System to have an active duration rather than requiring manual activation
Prolong time until Okkar forces arrive after alert is shown and don't let them have jump suppressors
Removed Collision Damage subroutine and added it as positive effect for Infinite Drift subroutine
Changed sensory overload subroutine so that hull and shield bars are not shown anymore instead of okkar forces arriving earlier
Further decreased inertia dampening for Infinite Drift subroutine
Changed weapon names and descriptions of all primary weapons that had a 'II' suffix
Renamed a few subroutines
Okkar forces and Colonial warships now won't be able to track you down in cloud field locations
Shields now start with 0 hp and immediately regenerate when picked up
Increased Plasma Mine life time and prevent triggering by user
Increased Front Shield Generator cooldown duration
Increased Time Extender cooldown duration and decreased Mk2 & Mk3 effect duration
Increased Beam Laser II charge duration
Let pursuing Okkar forces drop inferior loot with a tendency towards fuel
List backer names in credits
Use backer-penned names for players and most wanted criminals
Included backer corporation names in codex and equipment descriptions
Reduced Scout hitpoints - starts with 250 (instead of 300) and can only go up to 355 with hull hitpoints perk now
Reduced colonial station laser trap hull damage
Forcefield generators are no longer affected by area damage
Optimized overall performance
Some minor UI changes
Tweaked color grading to work better in some environments
Outlaw Chief is now called Outlaw Bomber
Bugfixes
Fixed Drone Override that was not working
Fixed bug where the Shield Booster would actually increase the Shut Down Duration and Recharge Delay instead of decreasing it
Fixed some dialogs not being spoken and not being affected by voice volume change
Fixed a bug where it was possible to navigate out of the item action box with in equipment screen
Fixed a bug where the game crashed when looting devices with installed mods from your old shipwreck
Fixed Grey Goo not spawning
Fixed subroutine spawner not disappearing if all subroutines have been collected
Fixed subroutine Beeline not removing homing ability from player's missiles
Fixed subroutine Jump Repairs not restoring the correct amount of health
Fixed not being able to scroll perk description box with right stick
Fixed some perk values falsely rounded to integer values
Fixed deadlock when pressing tab before selecting jump destination
Fixed freighter wrecks not being affected by scanning
Fixed crafting list focus jumping between entries while crafting multiple items
Fixed weapon charge sound still playing when switching weapons while charging