Modding API Changes
Modding API更新
?Behavior Tree system moved to engine for performance reasons, now accessible with the
root.behavior lua binding. (Check lua documentation) ?Cleanup node removed
由于性能原因,行为树系统被移到了engine,现在可以通过root.behavior lua绑定访问。
?Decorator node lua implementation changed
Decorator node lua实现已更改。
?Action node arguments moved around, now (args, output, nodeId, dt).
现在Action node arguments已经移动(args, output, nodeId, dt)
?Generic currency support.
Generic currency支持
?Additional currencies can be added and consumed without requiring configuration
额外的currencies可以在不要求配置的情况下添加和消耗
?To associate a currency with a currency item, to be used in crafting, it needs to be
configured in /currencies.config
要将currency与currency item关联,以用于制作,需要配置/currencies.config
?.coinitem files changed to .currency
.coinitem文件被改为.currency
?Object changes for terraforming support
为了环境改造装置的支持,Object进行了相应修改
?Objects can have a new boolean key, “biomePlaced” which if true will cause them to
be placed and removed by terraforming.
Objects可以赋予一个新的boolean key,“biomePlaced”,如果其值为真将它们可以被环境改造装
置放置和替换
Modding API更新
?Behavior Tree system moved to engine for performance reasons, now accessible with the
root.behavior lua binding. (Check lua documentation) ?Cleanup node removed
由于性能原因,行为树系统被移到了engine,现在可以通过root.behavior lua绑定访问。
?Decorator node lua implementation changed
Decorator node lua实现已更改。
?Action node arguments moved around, now (args, output, nodeId, dt).
现在Action node arguments已经移动(args, output, nodeId, dt)
?Generic currency support.
Generic currency支持
?Additional currencies can be added and consumed without requiring configuration
额外的currencies可以在不要求配置的情况下添加和消耗
?To associate a currency with a currency item, to be used in crafting, it needs to be
configured in /currencies.config
要将currency与currency item关联,以用于制作,需要配置/currencies.config
?.coinitem files changed to .currency
.coinitem文件被改为.currency
?Object changes for terraforming support
为了环境改造装置的支持,Object进行了相应修改
?Objects can have a new boolean key, “biomePlaced” which if true will cause them to
be placed and removed by terraforming.
Objects可以赋予一个新的boolean key,“biomePlaced”,如果其值为真将它们可以被环境改造装
置放置和替换

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